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	<updated>2026-05-15T00:45:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Treaty_for_Treasure&amp;diff=27601</id>
		<title>Treaty for Treasure</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Treaty_for_Treasure&amp;diff=27601"/>
		<updated>2025-12-01T19:52:35Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Treaty for Treasure&#039;&#039;&#039; is a Tome of Knowledge [[Bestiary]] entry for [[Bandit]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Instructions: Order &amp;amp; Destruction&amp;lt;/big&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Kill the two bandits named &amp;quot;Amalyn Weber&amp;quot; and &amp;quot;Faye Val&amp;quot; in [[Chrace]] at coordinates 48k 8.6k. They are on a narrow ramp leading down to the ocean underneath the land bridge connecting the Plain of Bone with the mainland.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note:&amp;lt;/u&amp;gt; As Destruction char, you will have to swim from 21k 14.5k following cliffs to reach this location. Be prudent as you there are 55 Champions at the start of the bridge (47.4k 10.3k).&lt;br /&gt;
&lt;br /&gt;
= Rewards =&lt;br /&gt;
* [[Items (Rewards)|Pocket]]: [[Semi-Lucky Charm]]&lt;br /&gt;
* XP: 806&lt;br /&gt;
&lt;br /&gt;
= Note =&lt;br /&gt;
&lt;br /&gt;
On live servers you also needed to kill their &amp;quot;Canine&amp;quot;&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Treaty_for_Treasure&amp;diff=27599</id>
		<title>Treaty for Treasure</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Treaty_for_Treasure&amp;diff=27599"/>
		<updated>2025-12-01T19:36:24Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Treaty for Treasure&#039;&#039;&#039; is a Tome of Knowledge [[Bestiary]] entry for [[Bandit]].&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Instructions: Order &amp;amp; Destruction&amp;lt;/big&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Kill the two bandits named &amp;quot;Amalyn Weber&amp;quot; and &amp;quot;Faye Val&amp;quot; and their &amp;quot;Canine&amp;quot; in [[Chrace]] at coordinates 48k 8.6k. They are on a narrow ramp leading down to the ocean underneath the land bridge connecting the Plain of Bone with the mainland.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Note:&amp;lt;/u&amp;gt; As Destruction char, you will have to swim from 21k 14.5k following cliffs to reach this location. Be prudent as you there are 55 Champions at the start of the bridge (47.4k 10.3k).&lt;br /&gt;
&lt;br /&gt;
= Rewards =&lt;br /&gt;
* [[Items (Rewards)|Pocket]]: [[Semi-Lucky Charm]]&lt;br /&gt;
* XP: 806&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Stats&amp;diff=23701</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Stats&amp;diff=23701"/>
		<updated>2023-09-19T11:36:38Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Base Attributes ==&lt;br /&gt;
Each character posses eight &#039;&#039;Base Attributes&#039;&#039; that increase to various degrees with each level up until level 40. The following Table lists the &#039;&#039;Base Attributes&#039;&#039; at level 40. It can be seen that &#039;&#039;Base Attributes&#039;&#039; are not equally distributed across archetypes or even classes. Each &#039;&#039;Base Attribute&#039;&#039; has multiple functions in the combat mechanics of Return of Reckoning, with the exception of Toughness and Wounds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
| ||&#039;&#039;&#039;Strength&#039;&#039;&#039;||&#039;&#039;&#039;Ballistic Skill&#039;&#039;&#039;||&#039;&#039;&#039;Intelligence&#039;&#039;&#039;||&#039;&#039;&#039;Toughness&#039;&#039;&#039;||&#039;&#039;&#039;Weapon Skill&#039;&#039;&#039;||&#039;&#039;&#039;Initiative&#039;&#039;&#039;||&#039;&#039;&#039;Willpower&#039;&#039;&#039;||&#039;&#039;&#039;Wounds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bright Wizard&#039;&#039;&#039;||99||74||221||148||123||172||197||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shadow Warrior&#039;&#039;&#039;||172||221||74||123||196||147||98||440&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Engineer&#039;&#039;&#039;||137||221||74||172||108||196||123||440&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slayer&#039;&#039;&#039;||221||96||72||172||197||148||123||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witch Hunter&#039;&#039;&#039;||172||123||74||142||226||196||118||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White Lion&#039;&#039;&#039;||196||74||98||147||221||172||123||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironbreaker&#039;&#039;&#039;||147||98||74||221||196||123||172||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Swordmaster&#039;&#039;&#039;||147||74||123||196||221||172||98||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Knight of the Blazing Sun&#039;&#039;&#039;||197||74||99||221||172||123||148||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warrior Priest&#039;&#039;&#039;||172||74||99||148||196||123||221||440&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rune Priest&#039;&#039;&#039;||98||74||226||172||120||147||222||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Archmage&#039;&#039;&#039;||98||74||196||147||123||172||221||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sorceress&#039;&#039;&#039;||98||74||221||147||123||172||196||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Squig Herder&#039;&#039;&#039;||147||221||74||123||172||196||98||440&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magus&#039;&#039;&#039;||98||74||221||147||123||196||172||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Marauder&#039;&#039;&#039;||221||99||74||148||172||123||197||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Choppa&#039;&#039;&#039;||221||98||74||147||172||196||123||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witch Elf&#039;&#039;&#039;||172||74||98||137||196||221||147||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chosen&#039;&#039;&#039;||197||74||99||221||172||123||148||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Black Orc&#039;&#039;&#039;||172||98||74||221||196||123||147||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Black Guard&#039;&#039;&#039;||147||98||74||182||216||162||133||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Zealot&#039;&#039;&#039;||99||74||196||147||123||172||221||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Disciple of Khaine&#039;&#039;&#039;||172||74||98||147||196||123||221||440&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shaman&#039;&#039;&#039;||98||74||196||147||123||172||221||391&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Base Attribute Cap&#039;&#039;&#039;s ===&lt;br /&gt;
There are two caps to the &#039;&#039;Base Attributes&#039;&#039;: soft and hard.&lt;br /&gt;
&lt;br /&gt;
The soft cap is calculated by &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;soft-cap = (level * 25) + 50&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
and equals 1050 for level 40 characters. Attribute gains beyond the soft cap are reduced by half. Meaning that you need to invest 2 attribute points to effectively gain 1 attribute points. For example if you want to increase an attribute from 1050 to 1100 you need to gain 100 attribute points.&lt;br /&gt;
&lt;br /&gt;
The hard-cap is calculated by&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;hard cap = (level * 50) + (level * 10 + 50)&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
and equals 1650 for level 40 characters. Attribute gains beyond the hard cap do not have any effect for player characters.&lt;br /&gt;
&lt;br /&gt;
== Offensive Attributes ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Base Attributes&#039;&#039; contain three &#039;&#039;Primary Offensive Attributes&#039;&#039; (Strength, Intelligence, Ballistic Skill). &#039;&#039;Primary Offensive Attributes&#039;&#039; have two purposes&lt;br /&gt;
* Increase damage of associated abilites and auto attacks&lt;br /&gt;
* Decrease chance of the defender to defend (Parry, Disrupt, Dodge) against an attack&lt;br /&gt;
&lt;br /&gt;
The increase in damage can vary dramatically depending on the type of the ability. For direct damage abilities there is a rule of the thumb: &lt;br /&gt;
&lt;br /&gt;
A general rule of thumb for Melee (When below the soft-cap) is: 1 Weapon DPS = 5 Strength = 5 Melee Power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;Damage Increase = Offensive Attribute Increase / 5 * Cast Time&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For instant abilities the &#039;&#039;&amp;lt;code&amp;gt;Cast Time&amp;lt;/code&amp;gt;&#039;&#039; is often 1.5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defensive Attributes ==&lt;br /&gt;
The &#039;&#039;Primary Offensive Attributes&#039;&#039; are opposed by &#039;&#039;Defensive Attributes&#039;&#039; (Weapon Skill, Willpower, Initiative) in the calculation of the base defense chance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base Defense Chance = Defender Defensive Stat / Attacker Offensive Stat * 7.5 %&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The base defense chance is negligible under most circimstances as the &#039;&#039;Attacker Offensive Stat&#039;&#039; is much larger than the &#039;&#039;Defender Defensive Stat&#039;&#039;. An exception are some pure healer classes that use offensive abilities such as Archmage and Shamans. The Figure shows the Base Defense Chance as a function of the &#039;&#039;Defenders Defensive Stat&#039;&#039; for three attackers with 200, 700 and 1050 &#039;&#039;Offensive Stat&#039;&#039;. Most dedicated damage classes have offensive stats in the region of 1000. Defensive Stats rarely exceed 600 or 700 in case of Weapon Skill and Willpower. Thus resulting in Base Defensive Chances below 5 %.&lt;br /&gt;
&lt;br /&gt;
[[File:Base Defense Chance as a function of Defender Defense Attribute.png|border|center|frameless|700x700px]]&lt;br /&gt;
&lt;br /&gt;
== Initiative and Chance To Be Critically Hit ==&lt;br /&gt;
Initiative is a defensive stat that opposes physical ranged attacks (Ballistic Skill) and as a secondary effect defines the characters base chance to be critically by enemies. It is calculated by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base Chance To Be Critically Hit = (7.5 * Attacker Level + 50) /(Defender Initiative + 35) * 10 %&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
therefore a level 40 character has a 100 % chance to be critically hit at 0 Initiative. This is a theoretical value as the strongest Initiative debuff is currently at 120 and the lowest Initiative Base Value is 123.&lt;br /&gt;
&lt;br /&gt;
Due to the strong non-linearity of the function there are very steep diminishing returns beyond 300 Initiative. &lt;br /&gt;
[[File:InitiativeScaling.png|center|frameless|700x700px]]&lt;br /&gt;
If one considers to reduce their chance to be critically hit by investing renown points into Initiative or Futile Strikes: There are almost no secenarios in which points spent on Initiative is more valueable than points in Futile Strikes.&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Stats&amp;diff=23700</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Stats&amp;diff=23700"/>
		<updated>2023-09-19T11:36:13Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Base Attributes ==&lt;br /&gt;
Each character posses eight &#039;&#039;Base Attributes&#039;&#039; that increase to various degrees with each level up until level 40. The following Table lists the &#039;&#039;Base Attributes&#039;&#039; at level 40. It can be seen that &#039;&#039;Base Attributes&#039;&#039; are not equally distributed across archetypes or even classes. Each &#039;&#039;Base Attribute&#039;&#039; has multiple functions in the combat mechanics of Return of Reckoning, with the exception of Toughness and Wounds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
| ||&#039;&#039;&#039;Strength&#039;&#039;&#039;||&#039;&#039;&#039;Ballistic Skill&#039;&#039;&#039;||&#039;&#039;&#039;Intelligence&#039;&#039;&#039;||&#039;&#039;&#039;Toughness&#039;&#039;&#039;||&#039;&#039;&#039;Weapon Skill&#039;&#039;&#039;||&#039;&#039;&#039;Initiative&#039;&#039;&#039;||&#039;&#039;&#039;Willpower&#039;&#039;&#039;||&#039;&#039;&#039;Wounds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bright Wizard&#039;&#039;&#039;||99||74||221||148||123||172||197||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shadow Warrior&#039;&#039;&#039;||172||221||74||123||196||147||98||440&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Engineer&#039;&#039;&#039;||137||221||74||172||108||196||123||440&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slayer&#039;&#039;&#039;||221||96||72||172||197||148||123||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witch Hunter&#039;&#039;&#039;||172||123||74||142||226||196||118||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White Lion&#039;&#039;&#039;||196||74||98||147||221||172||123||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironbreaker&#039;&#039;&#039;||147||98||74||221||196||123||172||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Swordmaster&#039;&#039;&#039;||147||74||123||196||221||172||98||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Knight of the Blazing Sun&#039;&#039;&#039;||197||74||99||221||172||123||148||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warrior Priest&#039;&#039;&#039;||172||74||99||148||196||123||221||440&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rune Priest&#039;&#039;&#039;||98||74||226||172||120||147||222||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Archmage&#039;&#039;&#039;||98||74||196||147||123||172||221||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sorceress&#039;&#039;&#039;||98||74||221||147||123||172||196||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Squig Herder&#039;&#039;&#039;||147||221||74||123||172||196||98||440&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magus&#039;&#039;&#039;||98||74||221||147||123||196||172||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Marauder&#039;&#039;&#039;||221||99||74||148||188||123||197||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Choppa&#039;&#039;&#039;||221||98||74||147||172||196||123||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witch Elf&#039;&#039;&#039;||172||74||98||137||196||221||147||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chosen&#039;&#039;&#039;||197||74||99||221||172||123||148||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Black Orc&#039;&#039;&#039;||172||98||74||221||196||123||147||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Black Guard&#039;&#039;&#039;||147||98||74||182||216||162||133||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Zealot&#039;&#039;&#039;||99||74||196||147||123||172||221||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Disciple of Khaine&#039;&#039;&#039;||172||74||98||147||196||123||221||440&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shaman&#039;&#039;&#039;||98||74||196||147||123||172||221||391&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Base Attribute Cap&#039;&#039;&#039;s ===&lt;br /&gt;
There are two caps to the &#039;&#039;Base Attributes&#039;&#039;: soft and hard.&lt;br /&gt;
&lt;br /&gt;
The soft cap is calculated by &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;soft-cap = (level * 25) + 50&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
and equals 1050 for level 40 characters. Attribute gains beyond the soft cap are reduced by half. Meaning that you need to invest 2 attribute points to effectively gain 1 attribute points. For example if you want to increase an attribute from 1050 to 1100 you need to gain 100 attribute points.&lt;br /&gt;
&lt;br /&gt;
The hard-cap is calculated by&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;hard cap = (level * 50) + (level * 10 + 50)&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
and equals 1650 for level 40 characters. Attribute gains beyond the hard cap do not have any effect for player characters.&lt;br /&gt;
&lt;br /&gt;
== Offensive Attributes ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Base Attributes&#039;&#039; contain three &#039;&#039;Primary Offensive Attributes&#039;&#039; (Strength, Intelligence, Ballistic Skill). &#039;&#039;Primary Offensive Attributes&#039;&#039; have two purposes&lt;br /&gt;
* Increase damage of associated abilites and auto attacks&lt;br /&gt;
* Decrease chance of the defender to defend (Parry, Disrupt, Dodge) against an attack&lt;br /&gt;
&lt;br /&gt;
The increase in damage can vary dramatically depending on the type of the ability. For direct damage abilities there is a rule of the thumb: &lt;br /&gt;
&lt;br /&gt;
A general rule of thumb for Melee (When below the soft-cap) is: 1 Weapon DPS = 5 Strength = 5 Melee Power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;Damage Increase = Offensive Attribute Increase / 5 * Cast Time&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For instant abilities the &#039;&#039;&amp;lt;code&amp;gt;Cast Time&amp;lt;/code&amp;gt;&#039;&#039; is often 1.5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defensive Attributes ==&lt;br /&gt;
The &#039;&#039;Primary Offensive Attributes&#039;&#039; are opposed by &#039;&#039;Defensive Attributes&#039;&#039; (Weapon Skill, Willpower, Initiative) in the calculation of the base defense chance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base Defense Chance = Defender Defensive Stat / Attacker Offensive Stat * 7.5 %&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The base defense chance is negligible under most circimstances as the &#039;&#039;Attacker Offensive Stat&#039;&#039; is much larger than the &#039;&#039;Defender Defensive Stat&#039;&#039;. An exception are some pure healer classes that use offensive abilities such as Archmage and Shamans. The Figure shows the Base Defense Chance as a function of the &#039;&#039;Defenders Defensive Stat&#039;&#039; for three attackers with 200, 700 and 1050 &#039;&#039;Offensive Stat&#039;&#039;. Most dedicated damage classes have offensive stats in the region of 1000. Defensive Stats rarely exceed 600 or 700 in case of Weapon Skill and Willpower. Thus resulting in Base Defensive Chances below 5 %.&lt;br /&gt;
&lt;br /&gt;
[[File:Base Defense Chance as a function of Defender Defense Attribute.png|border|center|frameless|700x700px]]&lt;br /&gt;
&lt;br /&gt;
== Initiative and Chance To Be Critically Hit ==&lt;br /&gt;
Initiative is a defensive stat that opposes physical ranged attacks (Ballistic Skill) and as a secondary effect defines the characters base chance to be critically by enemies. It is calculated by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base Chance To Be Critically Hit = (7.5 * Attacker Level + 50) /(Defender Initiative + 35) * 10 %&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
therefore a level 40 character has a 100 % chance to be critically hit at 0 Initiative. This is a theoretical value as the strongest Initiative debuff is currently at 120 and the lowest Initiative Base Value is 123.&lt;br /&gt;
&lt;br /&gt;
Due to the strong non-linearity of the function there are very steep diminishing returns beyond 300 Initiative. &lt;br /&gt;
[[File:InitiativeScaling.png|center|frameless|700x700px]]&lt;br /&gt;
If one considers to reduce their chance to be critically hit by investing renown points into Initiative or Futile Strikes: There are almost no secenarios in which points spent on Initiative is more valueable than points in Futile Strikes.&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Stats&amp;diff=23699</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Stats&amp;diff=23699"/>
		<updated>2023-09-19T11:34:32Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Base Attributes ==&lt;br /&gt;
Each character posses eight &#039;&#039;Base Attributes&#039;&#039; that increase to various degrees with each level up until level 40. The following Table lists the &#039;&#039;Base Attributes&#039;&#039; at level 40. It can be seen that &#039;&#039;Base Attributes&#039;&#039; are not equally distributed across archetypes or even classes. Each &#039;&#039;Base Attribute&#039;&#039; has multiple functions in the combat mechanics of Return of Reckoning, with the exception of Toughness and Wounds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
| ||&#039;&#039;&#039;Strength&#039;&#039;&#039;||&#039;&#039;&#039;Ballistic Skill&#039;&#039;&#039;||&#039;&#039;&#039;Intelligence&#039;&#039;&#039;||&#039;&#039;&#039;Toughness&#039;&#039;&#039;||&#039;&#039;&#039;Weapon Skill&#039;&#039;&#039;||&#039;&#039;&#039;Initiative&#039;&#039;&#039;||&#039;&#039;&#039;Willpower&#039;&#039;&#039;||&#039;&#039;&#039;Wounds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bright Wizard&#039;&#039;&#039;||99||74||221||148||123||172||197||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shadow Warrior&#039;&#039;&#039;||172||221||74||123||196||147||98||440&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Engineer&#039;&#039;&#039;||137||221||74||172||108||196||123||440&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slayer&#039;&#039;&#039;||221||96||72||172||197||148||123||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witch Hunter&#039;&#039;&#039;||172||123||74||142||226||196||118||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White Lion&#039;&#039;&#039;||196||74||98||147||221||172||123||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironbreaker&#039;&#039;&#039;||147||98||74||221||196||123||172||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Swordmaster&#039;&#039;&#039;||147||74||123||196||221||172||98||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Knight of the Blazing Sun&#039;&#039;&#039;||197||74||99||221||172||123||148||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warrior Priest&#039;&#039;&#039;||172||74||99||148||196||123||221||440&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rune Priest&#039;&#039;&#039;||98||74||226||172||120||147||222||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Archmage&#039;&#039;&#039;||98||74||196||147||123||172||221||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sorceress&#039;&#039;&#039;||98||74||221||147||123||172||196||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Squig Herder&#039;&#039;&#039;||147||221||74||123||172||196||98||440&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magus&#039;&#039;&#039;||98||74||221||147||123||196||172||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Marauder&#039;&#039;&#039;||237||99||74||148||188||123||197||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Choppa&#039;&#039;&#039;||221||98||74||147||172||196||123||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witch Elf&#039;&#039;&#039;||172||74||98||137||196||221||147||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chosen&#039;&#039;&#039;||197||74||99||221||172||123||148||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Black Orc&#039;&#039;&#039;||172||98||74||221||196||123||147||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Black Guard&#039;&#039;&#039;||147||98||74||182||216||162||133||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Zealot&#039;&#039;&#039;||99||74||196||147||123||172||221||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Disciple of Khaine&#039;&#039;&#039;||172||74||98||147||196||123||221||440&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shaman&#039;&#039;&#039;||98||74||196||147||123||172||221||391&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Base Attribute Cap&#039;&#039;&#039;s ===&lt;br /&gt;
There are two caps to the &#039;&#039;Base Attributes&#039;&#039;: soft and hard.&lt;br /&gt;
&lt;br /&gt;
The soft cap is calculated by &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;soft-cap = (level * 25) + 50&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
and equals 1050 for level 40 characters. Attribute gains beyond the soft cap are reduced by half. Meaning that you need to invest 2 attribute points to effectively gain 1 attribute points. For example if you want to increase an attribute from 1050 to 1100 you need to gain 100 attribute points.&lt;br /&gt;
&lt;br /&gt;
The hard-cap is calculated by&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;hard cap = (level * 50) + (level * 10 + 50)&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
and equals 1650 for level 40 characters. Attribute gains beyond the hard cap do not have any effect for player characters.&lt;br /&gt;
&lt;br /&gt;
== Offensive Attributes ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Base Attributes&#039;&#039; contain three &#039;&#039;Primary Offensive Attributes&#039;&#039; (Strength, Intelligence, Ballistic Skill). &#039;&#039;Primary Offensive Attributes&#039;&#039; have two purposes&lt;br /&gt;
* Increase damage of associated abilites and auto attacks&lt;br /&gt;
* Decrease chance of the defender to defend (Parry, Disrupt, Dodge) against an attack&lt;br /&gt;
&lt;br /&gt;
The increase in damage can vary dramatically depending on the type of the ability. For direct damage abilities there is a rule of the thumb: &lt;br /&gt;
&lt;br /&gt;
A general rule of thumb for Melee (When below the soft-cap) is: 1 Weapon DPS = 5 Strength = 5 Melee Power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;Damage Increase = Offensive Attribute Increase / 5 * Cast Time&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For instant abilities the &#039;&#039;&amp;lt;code&amp;gt;Cast Time&amp;lt;/code&amp;gt;&#039;&#039; is often 1.5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defensive Attributes ==&lt;br /&gt;
The &#039;&#039;Primary Offensive Attributes&#039;&#039; are opposed by &#039;&#039;Defensive Attributes&#039;&#039; (Weapon Skill, Willpower, Initiative) in the calculation of the base defense chance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base Defense Chance = Defender Defensive Stat / Attacker Offensive Stat * 7.5 %&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The base defense chance is negligible under most circimstances as the &#039;&#039;Attacker Offensive Stat&#039;&#039; is much larger than the &#039;&#039;Defender Defensive Stat&#039;&#039;. An exception are some pure healer classes that use offensive abilities such as Archmage and Shamans. The Figure shows the Base Defense Chance as a function of the &#039;&#039;Defenders Defensive Stat&#039;&#039; for three attackers with 200, 700 and 1050 &#039;&#039;Offensive Stat&#039;&#039;. Most dedicated damage classes have offensive stats in the region of 1000. Defensive Stats rarely exceed 600 or 700 in case of Weapon Skill and Willpower. Thus resulting in Base Defensive Chances below 5 %.&lt;br /&gt;
&lt;br /&gt;
[[File:Base Defense Chance as a function of Defender Defense Attribute.png|border|center|frameless|700x700px]]&lt;br /&gt;
&lt;br /&gt;
== Initiative and Chance To Be Critically Hit ==&lt;br /&gt;
Initiative is a defensive stat that opposes physical ranged attacks (Ballistic Skill) and as a secondary effect defines the characters base chance to be critically by enemies. It is calculated by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base Chance To Be Critically Hit = (7.5 * Attacker Level + 50) /(Defender Initiative + 35) * 10 %&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
therefore a level 40 character has a 100 % chance to be critically hit at 0 Initiative. This is a theoretical value as the strongest Initiative debuff is currently at 120 and the lowest Initiative Base Value is 123.&lt;br /&gt;
&lt;br /&gt;
Due to the strong non-linearity of the function there are very steep diminishing returns beyond 300 Initiative. &lt;br /&gt;
[[File:InitiativeScaling.png|center|frameless|700x700px]]&lt;br /&gt;
If one considers to reduce their chance to be critically hit by investing renown points into Initiative or Futile Strikes: There are almost no secenarios in which points spent on Initiative is more valueable than points in Futile Strikes.&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Stats&amp;diff=23698</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Stats&amp;diff=23698"/>
		<updated>2023-09-19T11:33:41Z</updated>

		<summary type="html">&lt;p&gt;Dalen: SH wounds correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Base Attributes ==&lt;br /&gt;
Each character posses eight &#039;&#039;Base Attributes&#039;&#039; that increase to various degrees with each level up until level 40. The following Table lists the &#039;&#039;Base Attributes&#039;&#039; at level 40. It can be seen that &#039;&#039;Base Attributes&#039;&#039; are not equally distributed across archetypes or even classes. Each &#039;&#039;Base Attribute&#039;&#039; has multiple functions in the combat mechanics of Return of Reckoning, with the exception of Toughness and Wounds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
| ||&#039;&#039;&#039;Strength&#039;&#039;&#039;||&#039;&#039;&#039;Ballistic Skill&#039;&#039;&#039;||&#039;&#039;&#039;Intelligence&#039;&#039;&#039;||&#039;&#039;&#039;Toughness&#039;&#039;&#039;||&#039;&#039;&#039;Weapon Skill&#039;&#039;&#039;||&#039;&#039;&#039;Initiative&#039;&#039;&#039;||&#039;&#039;&#039;Willpower&#039;&#039;&#039;||&#039;&#039;&#039;Wounds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bright Wizard&#039;&#039;&#039;||99||74||221||148||123||172||197||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shadow Warrior&#039;&#039;&#039;||172||221||74||123||196||147||98||440&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Engineer&#039;&#039;&#039;||137||221||74||172||108||196||123||440&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slayer&#039;&#039;&#039;||221||96||72||172||197||148||123||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witch Hunter&#039;&#039;&#039;||172||123||74||142||226||196||118||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White Lion&#039;&#039;&#039;||196||74||98||147||221||172||123||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironbreaker&#039;&#039;&#039;||147||98||74||221||196||123||172||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Swordmaster&#039;&#039;&#039;||147||74||123||196||221||172||98||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Knight of the Blazing Sun&#039;&#039;&#039;||197||74||99||221||172||123||148||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warrior Priest&#039;&#039;&#039;||172||74||99||148||196||123||221||440&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rune Priest&#039;&#039;&#039;||98||74||226||172||120||147||222||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Archmage&#039;&#039;&#039;||98||74||196||147||123||172||221||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sorceress&#039;&#039;&#039;||98||74||221||147||123||172||196||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Squig Herder&#039;&#039;&#039;||147||225||74||123||188||196||98||440&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magus&#039;&#039;&#039;||98||74||221||147||123||196||172||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Marauder&#039;&#039;&#039;||237||99||74||148||188||123||197||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Choppa&#039;&#039;&#039;||221||98||74||147||172||196||123||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witch Elf&#039;&#039;&#039;||172||74||98||137||196||221||147||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chosen&#039;&#039;&#039;||197||74||99||221||172||123||148||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Black Orc&#039;&#039;&#039;||172||98||74||221||196||123||147||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Black Guard&#039;&#039;&#039;||147||98||74||182||216||162||133||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Zealot&#039;&#039;&#039;||99||74||196||147||123||172||221||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Disciple of Khaine&#039;&#039;&#039;||172||74||98||147||196||123||221||440&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shaman&#039;&#039;&#039;||98||74||196||147||123||172||221||391&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Base Attribute Cap&#039;&#039;&#039;s ===&lt;br /&gt;
There are two caps to the &#039;&#039;Base Attributes&#039;&#039;: soft and hard.&lt;br /&gt;
&lt;br /&gt;
The soft cap is calculated by &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;soft-cap = (level * 25) + 50&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
and equals 1050 for level 40 characters. Attribute gains beyond the soft cap are reduced by half. Meaning that you need to invest 2 attribute points to effectively gain 1 attribute points. For example if you want to increase an attribute from 1050 to 1100 you need to gain 100 attribute points.&lt;br /&gt;
&lt;br /&gt;
The hard-cap is calculated by&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;hard cap = (level * 50) + (level * 10 + 50)&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
and equals 1650 for level 40 characters. Attribute gains beyond the hard cap do not have any effect for player characters.&lt;br /&gt;
&lt;br /&gt;
== Offensive Attributes ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Base Attributes&#039;&#039; contain three &#039;&#039;Primary Offensive Attributes&#039;&#039; (Strength, Intelligence, Ballistic Skill). &#039;&#039;Primary Offensive Attributes&#039;&#039; have two purposes&lt;br /&gt;
* Increase damage of associated abilites and auto attacks&lt;br /&gt;
* Decrease chance of the defender to defend (Parry, Disrupt, Dodge) against an attack&lt;br /&gt;
&lt;br /&gt;
The increase in damage can vary dramatically depending on the type of the ability. For direct damage abilities there is a rule of the thumb: &lt;br /&gt;
&lt;br /&gt;
A general rule of thumb for Melee (When below the soft-cap) is: 1 Weapon DPS = 5 Strength = 5 Melee Power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;Damage Increase = Offensive Attribute Increase / 5 * Cast Time&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For instant abilities the &#039;&#039;&amp;lt;code&amp;gt;Cast Time&amp;lt;/code&amp;gt;&#039;&#039; is often 1.5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defensive Attributes ==&lt;br /&gt;
The &#039;&#039;Primary Offensive Attributes&#039;&#039; are opposed by &#039;&#039;Defensive Attributes&#039;&#039; (Weapon Skill, Willpower, Initiative) in the calculation of the base defense chance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base Defense Chance = Defender Defensive Stat / Attacker Offensive Stat * 7.5 %&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The base defense chance is negligible under most circimstances as the &#039;&#039;Attacker Offensive Stat&#039;&#039; is much larger than the &#039;&#039;Defender Defensive Stat&#039;&#039;. An exception are some pure healer classes that use offensive abilities such as Archmage and Shamans. The Figure shows the Base Defense Chance as a function of the &#039;&#039;Defenders Defensive Stat&#039;&#039; for three attackers with 200, 700 and 1050 &#039;&#039;Offensive Stat&#039;&#039;. Most dedicated damage classes have offensive stats in the region of 1000. Defensive Stats rarely exceed 600 or 700 in case of Weapon Skill and Willpower. Thus resulting in Base Defensive Chances below 5 %.&lt;br /&gt;
&lt;br /&gt;
[[File:Base Defense Chance as a function of Defender Defense Attribute.png|border|center|frameless|700x700px]]&lt;br /&gt;
&lt;br /&gt;
== Initiative and Chance To Be Critically Hit ==&lt;br /&gt;
Initiative is a defensive stat that opposes physical ranged attacks (Ballistic Skill) and as a secondary effect defines the characters base chance to be critically by enemies. It is calculated by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base Chance To Be Critically Hit = (7.5 * Attacker Level + 50) /(Defender Initiative + 35) * 10 %&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
therefore a level 40 character has a 100 % chance to be critically hit at 0 Initiative. This is a theoretical value as the strongest Initiative debuff is currently at 120 and the lowest Initiative Base Value is 123.&lt;br /&gt;
&lt;br /&gt;
Due to the strong non-linearity of the function there are very steep diminishing returns beyond 300 Initiative. &lt;br /&gt;
[[File:InitiativeScaling.png|center|frameless|700x700px]]&lt;br /&gt;
If one considers to reduce their chance to be critically hit by investing renown points into Initiative or Futile Strikes: There are almost no secenarios in which points spent on Initiative is more valueable than points in Futile Strikes.&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Stats&amp;diff=23697</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Stats&amp;diff=23697"/>
		<updated>2023-09-19T11:28:45Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Base Attributes ==&lt;br /&gt;
Each character posses eight &#039;&#039;Base Attributes&#039;&#039; that increase to various degrees with each level up until level 40. The following Table lists the &#039;&#039;Base Attributes&#039;&#039; at level 40. It can be seen that &#039;&#039;Base Attributes&#039;&#039; are not equally distributed across archetypes or even classes. Each &#039;&#039;Base Attribute&#039;&#039; has multiple functions in the combat mechanics of Return of Reckoning, with the exception of Toughness and Wounds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
| ||&#039;&#039;&#039;Strength&#039;&#039;&#039;||&#039;&#039;&#039;Ballistic Skill&#039;&#039;&#039;||&#039;&#039;&#039;Intelligence&#039;&#039;&#039;||&#039;&#039;&#039;Toughness&#039;&#039;&#039;||&#039;&#039;&#039;Weapon Skill&#039;&#039;&#039;||&#039;&#039;&#039;Initiative&#039;&#039;&#039;||&#039;&#039;&#039;Willpower&#039;&#039;&#039;||&#039;&#039;&#039;Wounds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bright Wizard&#039;&#039;&#039;||99||74||221||148||123||172||197||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shadow Warrior&#039;&#039;&#039;||172||221||74||123||196||147||98||440&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Engineer&#039;&#039;&#039;||137||221||74||172||108||196||123||440&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slayer&#039;&#039;&#039;||221||96||72||172||197||148||123||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witch Hunter&#039;&#039;&#039;||172||123||74||142||226||196||118||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White Lion&#039;&#039;&#039;||196||74||98||147||221||172||123||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironbreaker&#039;&#039;&#039;||147||98||74||221||196||123||172||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Swordmaster&#039;&#039;&#039;||147||74||123||196||221||172||98||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Knight of the Blazing Sun&#039;&#039;&#039;||197||74||99||221||172||123||148||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warrior Priest&#039;&#039;&#039;||172||74||99||148||196||123||221||440&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rune Priest&#039;&#039;&#039;||98||74||226||172||120||147||222||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Archmage&#039;&#039;&#039;||98||74||196||147||123||172||221||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sorceress&#039;&#039;&#039;||98||74||221||147||123||172||196||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Squig Herder&#039;&#039;&#039;||147||225||74||123||188||196||98||444&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magus&#039;&#039;&#039;||98||74||221||147||123||196||172||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Marauder&#039;&#039;&#039;||237||99||74||148||188||123||197||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Choppa&#039;&#039;&#039;||221||98||74||147||172||196||123||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witch Elf&#039;&#039;&#039;||172||74||98||137||196||221||147||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chosen&#039;&#039;&#039;||197||74||99||221||172||123||148||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Black Orc&#039;&#039;&#039;||172||98||74||221||196||123||147||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Black Guard&#039;&#039;&#039;||147||98||74||182||216||162||133||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Zealot&#039;&#039;&#039;||99||74||196||147||123||172||221||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Disciple of Khaine&#039;&#039;&#039;||172||74||98||147||196||123||221||440&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shaman&#039;&#039;&#039;||98||74||196||147||123||172||221||391&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Base Attribute Cap&#039;&#039;&#039;s ===&lt;br /&gt;
There are two caps to the &#039;&#039;Base Attributes&#039;&#039;: soft and hard.&lt;br /&gt;
&lt;br /&gt;
The soft cap is calculated by &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;soft-cap = (level * 25) + 50&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
and equals 1050 for level 40 characters. Attribute gains beyond the soft cap are reduced by half. Meaning that you need to invest 2 attribute points to effectively gain 1 attribute points. For example if you want to increase an attribute from 1050 to 1100 you need to gain 100 attribute points.&lt;br /&gt;
&lt;br /&gt;
The hard-cap is calculated by&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;hard cap = (level * 50) + (level * 10 + 50)&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
and equals 1650 for level 40 characters. Attribute gains beyond the hard cap do not have any effect for player characters.&lt;br /&gt;
&lt;br /&gt;
== Offensive Attributes ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Base Attributes&#039;&#039; contain three &#039;&#039;Primary Offensive Attributes&#039;&#039; (Strength, Intelligence, Ballistic Skill). &#039;&#039;Primary Offensive Attributes&#039;&#039; have two purposes&lt;br /&gt;
* Increase damage of associated abilites and auto attacks&lt;br /&gt;
* Decrease chance of the defender to defend (Parry, Disrupt, Dodge) against an attack&lt;br /&gt;
&lt;br /&gt;
The increase in damage can vary dramatically depending on the type of the ability. For direct damage abilities there is a rule of the thumb: &lt;br /&gt;
&lt;br /&gt;
A general rule of thumb for Melee (When below the soft-cap) is: 1 Weapon DPS = 5 Strength = 5 Melee Power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;Damage Increase = Offensive Attribute Increase / 5 * Cast Time&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For instant abilities the &#039;&#039;&amp;lt;code&amp;gt;Cast Time&amp;lt;/code&amp;gt;&#039;&#039; is often 1.5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defensive Attributes ==&lt;br /&gt;
The &#039;&#039;Primary Offensive Attributes&#039;&#039; are opposed by &#039;&#039;Defensive Attributes&#039;&#039; (Weapon Skill, Willpower, Initiative) in the calculation of the base defense chance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base Defense Chance = Defender Defensive Stat / Attacker Offensive Stat * 7.5 %&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The base defense chance is negligible under most circimstances as the &#039;&#039;Attacker Offensive Stat&#039;&#039; is much larger than the &#039;&#039;Defender Defensive Stat&#039;&#039;. An exception are some pure healer classes that use offensive abilities such as Archmage and Shamans. The Figure shows the Base Defense Chance as a function of the &#039;&#039;Defenders Defensive Stat&#039;&#039; for three attackers with 200, 700 and 1050 &#039;&#039;Offensive Stat&#039;&#039;. Most dedicated damage classes have offensive stats in the region of 1000. Defensive Stats rarely exceed 600 or 700 in case of Weapon Skill and Willpower. Thus resulting in Base Defensive Chances below 5 %.&lt;br /&gt;
&lt;br /&gt;
[[File:Base Defense Chance as a function of Defender Defense Attribute.png|border|center|frameless|700x700px]]&lt;br /&gt;
&lt;br /&gt;
== Initiative and Chance To Be Critically Hit ==&lt;br /&gt;
Initiative is a defensive stat that opposes physical ranged attacks (Ballistic Skill) and as a secondary effect defines the characters base chance to be critically by enemies. It is calculated by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base Chance To Be Critically Hit = (7.5 * Attacker Level + 50) /(Defender Initiative + 35) * 10 %&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
therefore a level 40 character has a 100 % chance to be critically hit at 0 Initiative. This is a theoretical value as the strongest Initiative debuff is currently at 120 and the lowest Initiative Base Value is 123.&lt;br /&gt;
&lt;br /&gt;
Due to the strong non-linearity of the function there are very steep diminishing returns beyond 300 Initiative. &lt;br /&gt;
[[File:InitiativeScaling.png|center|frameless|700x700px]]&lt;br /&gt;
If one considers to reduce their chance to be critically hit by investing renown points into Initiative or Futile Strikes: There are almost no secenarios in which points spent on Initiative is more valueable than points in Futile Strikes.&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Stats&amp;diff=23696</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Stats&amp;diff=23696"/>
		<updated>2023-09-19T11:18:46Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Base Attributes ==&lt;br /&gt;
Each character posses eight &#039;&#039;Base Attributes&#039;&#039; that increase to various degrees with each level up until level 40. The following Table lists the &#039;&#039;Base Attributes&#039;&#039; at level 40. It can be seen that &#039;&#039;Base Attributes&#039;&#039; are not equally distributed across archetypes or even classes. Each &#039;&#039;Base Attribute&#039;&#039; has multiple functions in the combat mechanics of Return of Reckoning, with the exception of Toughness and Wounds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
| ||&#039;&#039;&#039;Strength&#039;&#039;&#039;||&#039;&#039;&#039;Ballistic Skill&#039;&#039;&#039;||&#039;&#039;&#039;Intelligence&#039;&#039;&#039;||&#039;&#039;&#039;Toughness&#039;&#039;&#039;||&#039;&#039;&#039;Weapon Skill&#039;&#039;&#039;||&#039;&#039;&#039;Initiative&#039;&#039;&#039;||&#039;&#039;&#039;Willpower&#039;&#039;&#039;||&#039;&#039;&#039;Wounds&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bright Wizard&#039;&#039;&#039;||99||74||221||148||123||172||197||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shadow Warrior&#039;&#039;&#039;||172||221||74||123||196||147||98||440&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Engineer&#039;&#039;&#039;||137||221||74||172||108||196||123||440&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slayer&#039;&#039;&#039;||221||96||72||172||197||148||123||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witch Hunter&#039;&#039;&#039;||172||123||74||142||226||196||118||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White Lion&#039;&#039;&#039;||196||74||98||147||221||172||123||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironbreaker&#039;&#039;&#039;||147||98||74||221||196||123||172||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Swordmaster&#039;&#039;&#039;||147||74||123||196||237||172||98||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Knight of the Blazing Sun&#039;&#039;&#039;||197||74||99||221||172||123||148||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warrior Priest&#039;&#039;&#039;||172||74||99||148||196||123||221||440&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rune Priest&#039;&#039;&#039;||98||74||226||172||120||147||222||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Archmage&#039;&#039;&#039;||98||74||196||147||123||172||221||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sorceress&#039;&#039;&#039;||98||74||221||147||123||172||196||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Squig Herder&#039;&#039;&#039;||147||225||74||123||188||196||98||444&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magus&#039;&#039;&#039;||98||74||221||147||123||196||172||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Marauder&#039;&#039;&#039;||237||99||74||148||188||123||197||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Choppa&#039;&#039;&#039;||221||98||74||147||172||196||123||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witch Elf&#039;&#039;&#039;||172||74||98||137||196||221||147||518&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chosen&#039;&#039;&#039;||197||74||99||221||172||123||148||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Black Orc&#039;&#039;&#039;||172||98||74||221||196||123||147||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Black Guard&#039;&#039;&#039;||147||98||74||182||216||162||133||606&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Zealot&#039;&#039;&#039;||99||74||196||147||123||172||221||391&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Disciple of Khaine&#039;&#039;&#039;||172||74||98||147||196||123||221||440&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shaman&#039;&#039;&#039;||98||74||196||147||123||172||221||391&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Base Attribute Cap&#039;&#039;&#039;s ===&lt;br /&gt;
There are two caps to the &#039;&#039;Base Attributes&#039;&#039;: soft and hard.&lt;br /&gt;
&lt;br /&gt;
The soft cap is calculated by &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;soft-cap = (level * 25) + 50&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
and equals 1050 for level 40 characters. Attribute gains beyond the soft cap are reduced by half. Meaning that you need to invest 2 attribute points to effectively gain 1 attribute points. For example if you want to increase an attribute from 1050 to 1100 you need to gain 100 attribute points.&lt;br /&gt;
&lt;br /&gt;
The hard-cap is calculated by&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;hard cap = (level * 50) + (level * 10 + 50)&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
and equals 1650 for level 40 characters. Attribute gains beyond the hard cap do not have any effect for player characters.&lt;br /&gt;
&lt;br /&gt;
== Offensive Attributes ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Base Attributes&#039;&#039; contain three &#039;&#039;Primary Offensive Attributes&#039;&#039; (Strength, Intelligence, Ballistic Skill). &#039;&#039;Primary Offensive Attributes&#039;&#039; have two purposes&lt;br /&gt;
* Increase damage of associated abilites and auto attacks&lt;br /&gt;
* Decrease chance of the defender to defend (Parry, Disrupt, Dodge) against an attack&lt;br /&gt;
&lt;br /&gt;
The increase in damage can vary dramatically depending on the type of the ability. For direct damage abilities there is a rule of the thumb: &lt;br /&gt;
&lt;br /&gt;
A general rule of thumb for Melee (When below the soft-cap) is: 1 Weapon DPS = 5 Strength = 5 Melee Power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;Damage Increase = Offensive Attribute Increase / 5 * Cast Time&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For instant abilities the &#039;&#039;&amp;lt;code&amp;gt;Cast Time&amp;lt;/code&amp;gt;&#039;&#039; is often 1.5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Defensive Attributes ==&lt;br /&gt;
The &#039;&#039;Primary Offensive Attributes&#039;&#039; are opposed by &#039;&#039;Defensive Attributes&#039;&#039; (Weapon Skill, Willpower, Initiative) in the calculation of the base defense chance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base Defense Chance = Defender Defensive Stat / Attacker Offensive Stat * 7.5 %&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The base defense chance is negligible under most circimstances as the &#039;&#039;Attacker Offensive Stat&#039;&#039; is much larger than the &#039;&#039;Defender Defensive Stat&#039;&#039;. An exception are some pure healer classes that use offensive abilities such as Archmage and Shamans. The Figure shows the Base Defense Chance as a function of the &#039;&#039;Defenders Defensive Stat&#039;&#039; for three attackers with 200, 700 and 1050 &#039;&#039;Offensive Stat&#039;&#039;. Most dedicated damage classes have offensive stats in the region of 1000. Defensive Stats rarely exceed 600 or 700 in case of Weapon Skill and Willpower. Thus resulting in Base Defensive Chances below 5 %.&lt;br /&gt;
&lt;br /&gt;
[[File:Base Defense Chance as a function of Defender Defense Attribute.png|border|center|frameless|700x700px]]&lt;br /&gt;
&lt;br /&gt;
== Initiative and Chance To Be Critically Hit ==&lt;br /&gt;
Initiative is a defensive stat that opposes physical ranged attacks (Ballistic Skill) and as a secondary effect defines the characters base chance to be critically by enemies. It is calculated by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base Chance To Be Critically Hit = (7.5 * Attacker Level + 50) /(Defender Initiative + 35) * 10 %&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
therefore a level 40 character has a 100 % chance to be critically hit at 0 Initiative. This is a theoretical value as the strongest Initiative debuff is currently at 120 and the lowest Initiative Base Value is 123.&lt;br /&gt;
&lt;br /&gt;
Due to the strong non-linearity of the function there are very steep diminishing returns beyond 300 Initiative. &lt;br /&gt;
[[File:InitiativeScaling.png|center|frameless|700x700px]]&lt;br /&gt;
If one considers to reduce their chance to be critically hit by investing renown points into Initiative or Futile Strikes: There are almost no secenarios in which points spent on Initiative is more valueable than points in Futile Strikes.&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=21053</id>
		<title>Necropolis of Zandri</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=21053"/>
		<updated>2022-03-08T08:33:55Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zandri.jpg|right|frameless|400x400px]]&lt;br /&gt;
&lt;br /&gt;
The Necropolis of Zandri is only available for level 40 players when there&#039;s an ongoing expedition. 15 minutes before an expedition starts players can sign up at the Expedition Quartermaster.&lt;br /&gt;
&lt;br /&gt;
Spots in the expedition are limited, and the players that have collected the most Expedition Resources from RvR during the week will have priority. Expedition Resources are bound to account + realm.&lt;br /&gt;
&lt;br /&gt;
If you leave land of the dead or crash, you will keep a reservation for 5 minutes, if you don&#039;t get back in that time someone else in queue will get your spot.&lt;br /&gt;
&lt;br /&gt;
== RvR system ==&lt;br /&gt;
&lt;br /&gt;
On Return of Reckoning the Necropolis of Zandri is no longer a zone full of PQs. Instead it is a RvR zone where both factions fight each other, but the tomb kings are also fighting back as a faction of their own.&lt;br /&gt;
&lt;br /&gt;
First faction that reaches 4000 victory points will win the expedition. Killing a player gives one victory point, and each objective connected to your base gives six victory points every two minutes. The Temple of Ualatp and Reflecting Pool objectives give double points, twelve points every two minutes. The timer is reset when an objective is captured, so you must control the objective for at least two minutes to gain any points from it.&lt;br /&gt;
&lt;br /&gt;
When the expedition starts all objectives are owned and guarded by the Tomb Kings. To capture an objective all guards and enemy players near the objective need to be killed first.&lt;br /&gt;
&lt;br /&gt;
== Patrols ==&lt;br /&gt;
&lt;br /&gt;
The tomb kings will fight back against the invaders. As the battle progresses more and tougher patrols will spawn and roam the zone. When these reach an objective they will start reclaiming it for the tomb kings.&lt;br /&gt;
&lt;br /&gt;
== Guild Claims ==&lt;br /&gt;
&lt;br /&gt;
Objectives can be claimed by guilds by planting a guild banner at them. This costs 10 Silver Scarabs. Guild members can then buy upgrades for the objective by clicking the banner.&lt;br /&gt;
&lt;br /&gt;
Owning an objective gives all guild members +5% renown and loot drop chance in the zone, and another 5% near the objective. But the bonus is only active as long as the objective is connected to your base.&lt;br /&gt;
&lt;br /&gt;
== Mirrors ==&lt;br /&gt;
&lt;br /&gt;
At each warcamp there&#039;s two mirrors that can be used for 1 Silver Scarab:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mirror of Infinity&#039;&#039;&#039;: With this mirror you can teleport to any connected and uncontested objective your realm owns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mirror of Eternity&#039;&#039;&#039;: With this mirror you can teleport to the eternal sands of Nehekhara.&lt;br /&gt;
&lt;br /&gt;
== Currency ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Silver Scarabs&#039;&#039;&#039;: This currency is used for buying upgrades for objectives and using mirrors to teleport from your base camp to other parts of the zone. After the expedition ends any unused Silver Scarabs are removed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Scarabs&#039;&#039;&#039;: Drops from players and some NPCs in the zone. Used for purchasing gear.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Cartouche&#039;&#039;&#039;: Players on the winning faction receive one of these. Purchasing some gear requires this.&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=21052</id>
		<title>Necropolis of Zandri</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=21052"/>
		<updated>2022-03-08T08:33:03Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zandri.jpg|right|frameless|400x400px]]&lt;br /&gt;
&lt;br /&gt;
The Necropolis of Zandri is only available for level 40 players when there&#039;s an ongoing expedition. 15 minutes before an expedition starts players can sign up at the Expedition Quartermaster.&lt;br /&gt;
&lt;br /&gt;
Spots in the expedition are limited, and the players that have collected the most Expedition Resources from RvR during the week will have priority. Expedition Resources are bound to account + realm.&lt;br /&gt;
&lt;br /&gt;
If you leave land of the dead or crash, you will keep a reservation for 5 minutes, if you don&#039;t get back in that time someone else in queue will get your spot.&lt;br /&gt;
&lt;br /&gt;
== RvR system ==&lt;br /&gt;
&lt;br /&gt;
On Return of Reckoning the Necropolis of Zandri is no longer a zone full of PQs. Instead it is a RvR zone where both factions fight each other, but the tomb kings are also fighting back as a faction of their own.&lt;br /&gt;
&lt;br /&gt;
First faction that reaches 4000 victory points will win the expedition. Killing a player gives one victory point, and each objective connected to your base gives six victory points every two minutes. The Temple of Ualatp and Reflecting Pool objectives give double points, twelve points every two minutes. &lt;br /&gt;
&lt;br /&gt;
When the expedition starts all objectives are owned and guarded by the Tomb Kings. To capture an objective all guards and enemy players near the objective need to be killed first.&lt;br /&gt;
&lt;br /&gt;
== Patrols ==&lt;br /&gt;
&lt;br /&gt;
The tomb kings will fight back against the invaders. As the battle progresses more and tougher patrols will spawn and roam the zone. When these reach an objective they will start reclaiming it for the tomb kings.&lt;br /&gt;
&lt;br /&gt;
== Guild Claims ==&lt;br /&gt;
&lt;br /&gt;
Objectives can be claimed by guilds by planting a guild banner at them. This costs 10 Silver Scarabs. Guild members can then buy upgrades for the objective by clicking the banner.&lt;br /&gt;
&lt;br /&gt;
Owning an objective gives all guild members +5% renown and loot drop chance in the zone, and another 5% near the objective. But the bonus is only active as long as the objective is connected to your base.&lt;br /&gt;
&lt;br /&gt;
== Mirrors ==&lt;br /&gt;
&lt;br /&gt;
At each warcamp there&#039;s two mirrors that can be used for 1 Silver Scarab:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mirror of Infinity&#039;&#039;&#039;: With this mirror you can teleport to any connected and uncontested objective your realm owns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mirror of Eternity&#039;&#039;&#039;: With this mirror you can teleport to the eternal sands of Nehekhara.&lt;br /&gt;
&lt;br /&gt;
== Currency ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Silver Scarabs&#039;&#039;&#039;: This currency is used for buying upgrades for objectives and using mirrors to teleport from your base camp to other parts of the zone. After the expedition ends any unused Silver Scarabs are removed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Scarabs&#039;&#039;&#039;: Drops from players and some NPCs in the zone. Used for purchasing gear.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Cartouche&#039;&#039;&#039;: Players on the winning faction receive one of these. Purchasing some gear requires this.&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=21051</id>
		<title>Necropolis of Zandri</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=21051"/>
		<updated>2022-03-08T08:32:52Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zandri.jpg|right|frameless|400x400px]]&lt;br /&gt;
&lt;br /&gt;
The Necropolis of Zandri is only available for level 40 players when there&#039;s an ongoing expedition. 15 minutes before an expedition starts players can sign up at the Expedition Quartermaster.&lt;br /&gt;
&lt;br /&gt;
Spots in the expedition are limited, and the players that have collected the most Expedition Resources from RvR during the week will have priority. Expedition Resources are bound to account + realm.&lt;br /&gt;
&lt;br /&gt;
If you leave land of the dead or crash, you will keep a reservation for 5 minutes, if you don&#039;t get back in that time someone else in queue will get your spot.&lt;br /&gt;
&lt;br /&gt;
== RvR system ==&lt;br /&gt;
&lt;br /&gt;
On Return of Reckoning the Necropolis of Zandri is no longer a zone full of PQs. Instead it is a RvR zone where both factions fight each other, but the tomb kings are also fighting back as a faction of their own.&lt;br /&gt;
&lt;br /&gt;
First faction that reaches 4000 victory points will win the expedition. Killing a player gives one victory point, and each objective connected to your base gives six victory points every two minutes. The Temple of Ualatp and Reflecting Pool objectives give double points, eight points every two minutes. &lt;br /&gt;
&lt;br /&gt;
When the expedition starts all objectives are owned and guarded by the Tomb Kings. To capture an objective all guards and enemy players near the objective need to be killed first.&lt;br /&gt;
&lt;br /&gt;
== Patrols ==&lt;br /&gt;
&lt;br /&gt;
The tomb kings will fight back against the invaders. As the battle progresses more and tougher patrols will spawn and roam the zone. When these reach an objective they will start reclaiming it for the tomb kings.&lt;br /&gt;
&lt;br /&gt;
== Guild Claims ==&lt;br /&gt;
&lt;br /&gt;
Objectives can be claimed by guilds by planting a guild banner at them. This costs 10 Silver Scarabs. Guild members can then buy upgrades for the objective by clicking the banner.&lt;br /&gt;
&lt;br /&gt;
Owning an objective gives all guild members +5% renown and loot drop chance in the zone, and another 5% near the objective. But the bonus is only active as long as the objective is connected to your base.&lt;br /&gt;
&lt;br /&gt;
== Mirrors ==&lt;br /&gt;
&lt;br /&gt;
At each warcamp there&#039;s two mirrors that can be used for 1 Silver Scarab:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mirror of Infinity&#039;&#039;&#039;: With this mirror you can teleport to any connected and uncontested objective your realm owns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mirror of Eternity&#039;&#039;&#039;: With this mirror you can teleport to the eternal sands of Nehekhara.&lt;br /&gt;
&lt;br /&gt;
== Currency ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Silver Scarabs&#039;&#039;&#039;: This currency is used for buying upgrades for objectives and using mirrors to teleport from your base camp to other parts of the zone. After the expedition ends any unused Silver Scarabs are removed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Scarabs&#039;&#039;&#039;: Drops from players and some NPCs in the zone. Used for purchasing gear.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Cartouche&#039;&#039;&#039;: Players on the winning faction receive one of these. Purchasing some gear requires this.&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=21019</id>
		<title>Necropolis of Zandri</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=21019"/>
		<updated>2022-01-20T11:27:19Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zandri.jpg|right|frameless|400x400px]]&lt;br /&gt;
&lt;br /&gt;
The Necropolis of Zandri is only available for level 40 players when there&#039;s an ongoing expedition. 15 minutes before an expedition starts players can sign up at the Expedition Quartermaster.&lt;br /&gt;
&lt;br /&gt;
Spots in the expedition are limited, and the players that have collected the most Expedition Resources from RvR during the week will have priority. Expedition Resources are bound to account + realm.&lt;br /&gt;
&lt;br /&gt;
If you leave land of the dead or crash, you will keep a reservation for 5 minutes, if you don&#039;t get back in that time someone else in queue will get your spot.&lt;br /&gt;
&lt;br /&gt;
== RvR system ==&lt;br /&gt;
&lt;br /&gt;
On Return of Reckoning the Necropolis of Zandri is no longer a zone full of PQs. Instead it is a RvR zone where both factions fight each other, but the tomb kings are also fighting back as a faction of their own.&lt;br /&gt;
&lt;br /&gt;
First faction that reaches 3000 victory points will win the expedition. Killing a player gives one victory point, and each objective connected to your base gives four victory points every two minutes. The Temple of Ualatp and Reflecting Pool objectives give double points, eight points every two minutes. &lt;br /&gt;
&lt;br /&gt;
When the expedition starts all objectives are owned and guarded by the Tomb Kings. To capture an objective all guards and enemy players near the objective need to be killed first.&lt;br /&gt;
&lt;br /&gt;
== Patrols ==&lt;br /&gt;
&lt;br /&gt;
The tomb kings will fight back against the invaders. As the battle progresses more and tougher patrols will spawn and roam the zone. When these reach an objective they will start reclaiming it for the tomb kings.&lt;br /&gt;
&lt;br /&gt;
== Guild Claims ==&lt;br /&gt;
&lt;br /&gt;
Objectives can be claimed by guilds by planting a guild banner at them. This costs 10 Silver Scarabs. Guild members can then buy upgrades for the objective by clicking the banner.&lt;br /&gt;
&lt;br /&gt;
Owning an objective gives all guild members +5% renown and loot drop chance in the zone, and another 5% near the objective. But the bonus is only active as long as the objective is connected to your base.&lt;br /&gt;
&lt;br /&gt;
== Mirrors ==&lt;br /&gt;
&lt;br /&gt;
At each warcamp there&#039;s two mirrors that can be used for 1 Silver Scarab:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mirror of Infinity&#039;&#039;&#039;: With this mirror you can teleport to any connected and uncontested objective your realm owns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mirror of Eternity&#039;&#039;&#039;: With this mirror you can teleport to the eternal sands of Nehekhara.&lt;br /&gt;
&lt;br /&gt;
== Currency ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Silver Scarabs&#039;&#039;&#039;: This currency is used for buying upgrades for objectives and using mirrors to teleport from your base camp to other parts of the zone. After the expedition ends any unused Silver Scarabs are removed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Scarabs&#039;&#039;&#039;: Drops from players and some NPCs in the zone. Used for purchasing gear.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Cartouche&#039;&#039;&#039;: Players on the winning faction receive one of these. Purchasing some gear requires this.&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=21018</id>
		<title>Necropolis of Zandri</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=21018"/>
		<updated>2022-01-20T11:27:12Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zandri.jpg|right|frameless|400x400px]]&lt;br /&gt;
&lt;br /&gt;
The Necropolis of Zandri is only available for level 40 players when there&#039;s an ongoing expedition. 15 minutes before an expedition starts players can sign up at the Expedition Quartermaster.&lt;br /&gt;
&lt;br /&gt;
Spots in the expedition are limited, and the players that have collected the most Expedition Resources from RvR during the week will have priority. Expedition Resources are bound to account + realm.&lt;br /&gt;
&lt;br /&gt;
If you leave land of the dead or crash, you will keep a reservation for 5 minutes, if you don&#039;t get back in that time someone else in queue will get your spot.&lt;br /&gt;
&lt;br /&gt;
== RvR system ==&lt;br /&gt;
&lt;br /&gt;
On Return of Reckoning the Necropolis of Zandri is no longer a zone full of PQs. Instead it is a RvR zone where both factions fight each other, but the tomb kings are also fighting back as a faction of their own.&lt;br /&gt;
&lt;br /&gt;
First faction that reaches 3000 victory points will win the expedition. Killing a player gives one victory point, and each objective connected to your base gives four victory points every two minutes. The Temple of Ualatp and Reflecting Pool objectives give double poins, eight points every two minutes. &lt;br /&gt;
&lt;br /&gt;
When the expedition starts all objectives are owned and guarded by the Tomb Kings. To capture an objective all guards and enemy players near the objective need to be killed first.&lt;br /&gt;
&lt;br /&gt;
== Patrols ==&lt;br /&gt;
&lt;br /&gt;
The tomb kings will fight back against the invaders. As the battle progresses more and tougher patrols will spawn and roam the zone. When these reach an objective they will start reclaiming it for the tomb kings.&lt;br /&gt;
&lt;br /&gt;
== Guild Claims ==&lt;br /&gt;
&lt;br /&gt;
Objectives can be claimed by guilds by planting a guild banner at them. This costs 10 Silver Scarabs. Guild members can then buy upgrades for the objective by clicking the banner.&lt;br /&gt;
&lt;br /&gt;
Owning an objective gives all guild members +5% renown and loot drop chance in the zone, and another 5% near the objective. But the bonus is only active as long as the objective is connected to your base.&lt;br /&gt;
&lt;br /&gt;
== Mirrors ==&lt;br /&gt;
&lt;br /&gt;
At each warcamp there&#039;s two mirrors that can be used for 1 Silver Scarab:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mirror of Infinity&#039;&#039;&#039;: With this mirror you can teleport to any connected and uncontested objective your realm owns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mirror of Eternity&#039;&#039;&#039;: With this mirror you can teleport to the eternal sands of Nehekhara.&lt;br /&gt;
&lt;br /&gt;
== Currency ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Silver Scarabs&#039;&#039;&#039;: This currency is used for buying upgrades for objectives and using mirrors to teleport from your base camp to other parts of the zone. After the expedition ends any unused Silver Scarabs are removed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Scarabs&#039;&#039;&#039;: Drops from players and some NPCs in the zone. Used for purchasing gear.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Cartouche&#039;&#039;&#039;: Players on the winning faction receive one of these. Purchasing some gear requires this.&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=21017</id>
		<title>Necropolis of Zandri</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=21017"/>
		<updated>2022-01-20T11:24:43Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zandri.jpg|right|frameless|400x400px]]&lt;br /&gt;
&lt;br /&gt;
The Necropolis of Zandri is only available for level 40 players when there&#039;s an ongoing expedition. 15 minutes before an expedition starts players can sign up at the Expedition Quartermaster.&lt;br /&gt;
&lt;br /&gt;
Spots in the expedition are limited, and the players that have collected the most Expedition Resources from RvR during the week will have priority. Expedition Resources are bound to account + realm.&lt;br /&gt;
&lt;br /&gt;
If you leave land of the dead or crash, you will keep a reservation for 5 minutes, if you don&#039;t get back in that time someone else in queue will get your spot.&lt;br /&gt;
&lt;br /&gt;
== RvR system ==&lt;br /&gt;
&lt;br /&gt;
On Return of Reckoning the Necropolis of Zandri is no longer a zone full of PQs. Instead it is a RvR zone where both factions fight each other, but the tomb kings are also fighting back as a faction of their own.&lt;br /&gt;
&lt;br /&gt;
First faction that reaches 3000 victory points will win the expedition. Killing a player gives one victory point, and each objective connected to your base gives four victory points every two minutes. The Temple of Ualatp and Reflecting Pool objectives give double poins, four points every two minutes. &lt;br /&gt;
&lt;br /&gt;
When the expedition starts all objectives are owned and guarded by the Tomb Kings. To capture an objective all guards and enemy players near the objective need to be killed first.&lt;br /&gt;
&lt;br /&gt;
== Patrols ==&lt;br /&gt;
&lt;br /&gt;
The tomb kings will fight back against the invaders. As the battle progresses more and tougher patrols will spawn and roam the zone. When these reach an objective they will start reclaiming it for the tomb kings.&lt;br /&gt;
&lt;br /&gt;
== Guild Claims ==&lt;br /&gt;
&lt;br /&gt;
Objectives can be claimed by guilds by planting a guild banner at them. This costs 10 Silver Scarabs. Guild members can then buy upgrades for the objective by clicking the banner.&lt;br /&gt;
&lt;br /&gt;
Owning an objective gives all guild members +5% renown and loot drop chance in the zone, and another 5% near the objective. But the bonus is only active as long as the objective is connected to your base.&lt;br /&gt;
&lt;br /&gt;
== Mirrors ==&lt;br /&gt;
&lt;br /&gt;
At each warcamp there&#039;s two mirrors that can be used for 1 Silver Scarab:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mirror of Infinity&#039;&#039;&#039;: With this mirror you can teleport to any connected and uncontested objective your realm owns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mirror of Eternity&#039;&#039;&#039;: With this mirror you can teleport to the eternal sands of Nehekhara.&lt;br /&gt;
&lt;br /&gt;
== Currency ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Silver Scarabs&#039;&#039;&#039;: This currency is used for buying upgrades for objectives and using mirrors to teleport from your base camp to other parts of the zone. After the expedition ends any unused Silver Scarabs are removed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Scarabs&#039;&#039;&#039;: Drops from players and some NPCs in the zone. Used for purchasing gear.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Cartouche&#039;&#039;&#039;: Players on the winning faction receive one of these. Purchasing some gear requires this.&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=21007</id>
		<title>Necropolis of Zandri</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=21007"/>
		<updated>2021-12-22T13:10:50Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zandri.jpg|right|frameless|400x400px]]&lt;br /&gt;
&lt;br /&gt;
The Necropolis of Zandri is only available for level 40 players when there&#039;s an ongoing expedition. 15 minutes before an expedition starts players can sign up at the Expedition Quartermaster.&lt;br /&gt;
&lt;br /&gt;
Spots in the expedition are limited, and the players that have collected the most Expedition Resources from RvR during the week will have priority. Expedition Resources are bound to account + realm.&lt;br /&gt;
&lt;br /&gt;
If you leave land of the dead or crash, you will keep a reservation for 5 minutes, if you don&#039;t get back in that time someone else in queue will get your spot.&lt;br /&gt;
&lt;br /&gt;
== RvR system ==&lt;br /&gt;
&lt;br /&gt;
On Return of Reckoning the Necropolis of Zandri is no longer a zone full of PQs. Instead it is a RvR zone where both factions fight each other, but the tomb kings are also fighting back as a faction of their own.&lt;br /&gt;
&lt;br /&gt;
First faction that reaches 4000 victory points will win the expedition. Killing a player gives one victory point, and each objective connected to your base gives two victory points every two minutes. The Temple of Ualatp and Reflecting Pool objectives give double poins, four points every two minutes. &lt;br /&gt;
&lt;br /&gt;
When the expedition starts all objectives are owned and guarded by the Tomb Kings. To capture an objective all guards and enemy players near the objective need to be killed first.&lt;br /&gt;
&lt;br /&gt;
== Patrols ==&lt;br /&gt;
&lt;br /&gt;
The tomb kings will fight back against the invaders. As the battle progresses more and tougher patrols will spawn and roam the zone. When these reach an objective they will start reclaiming it for the tomb kings.&lt;br /&gt;
&lt;br /&gt;
== Guild Claims ==&lt;br /&gt;
&lt;br /&gt;
Objectives can be claimed by guilds by planting a guild banner at them. This costs 10 Silver Scarabs. Guild members can then buy upgrades for the objective by clicking the banner.&lt;br /&gt;
&lt;br /&gt;
Owning an objective gives all guild members +5% renown and loot drop chance in the zone, and another 5% near the objective. But the bonus is only active as long as the objective is connected to your base.&lt;br /&gt;
&lt;br /&gt;
== Mirrors ==&lt;br /&gt;
&lt;br /&gt;
At each warcamp there&#039;s two mirrors that can be used for 1 Silver Scarab:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mirror of Infinity&#039;&#039;&#039;: With this mirror you can teleport to any connected and uncontested objective your realm owns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mirror of Eternity&#039;&#039;&#039;: With this mirror you can teleport to the eternal sands of Nehekhara.&lt;br /&gt;
&lt;br /&gt;
== Currency ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Silver Scarabs&#039;&#039;&#039;: This currency is used for buying upgrades for objectives and using mirrors to teleport from your base camp to other parts of the zone. After the expedition ends any unused Silver Scarabs are removed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Scarabs&#039;&#039;&#039;: Drops from players and some NPCs in the zone. Used for purchasing gear.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Cartouche&#039;&#039;&#039;: Players on the winning faction receive one of these. Purchasing some gear requires this.&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=21006</id>
		<title>Necropolis of Zandri</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=21006"/>
		<updated>2021-12-22T09:30:27Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zandri.jpg|right|frameless|400x400px]]&lt;br /&gt;
&lt;br /&gt;
The Necropolis of Zandri is only available for level 40 players when there&#039;s an ongoing expedition. 15 minutes before an expedition starts players can sign up at the Expedition Quartermaster.&lt;br /&gt;
&lt;br /&gt;
Spots in the expedition are limited, and the players that have collected the most Expedition Resources from RvR during the week will have priority. Expedition Resources are bound to account + realm.&lt;br /&gt;
&lt;br /&gt;
If you leave land of the dead or crash, you will keep a reservation for 10 minutes, if you don&#039;t get back in that time someone else in queue will get your spot.&lt;br /&gt;
&lt;br /&gt;
== RvR system ==&lt;br /&gt;
&lt;br /&gt;
On Return of Reckoning the Necropolis of Zandri is no longer a zone full of PQs. Instead it is a RvR zone where both factions fight each other, but the tomb kings are also fighting back as a faction of their own.&lt;br /&gt;
&lt;br /&gt;
First faction that reaches 4000 victory points will win the expedition. Killing a player gives one victory point, and each objective connected to your base gives two victory points every two minutes. The Temple of Ualatp and Reflecting Pool objectives give double poins, four points every two minutes. &lt;br /&gt;
&lt;br /&gt;
When the expedition starts all objectives are owned and guarded by the Tomb Kings. To capture an objective all guards and enemy players near the objective need to be killed first.&lt;br /&gt;
&lt;br /&gt;
== Patrols ==&lt;br /&gt;
&lt;br /&gt;
The tomb kings will fight back against the invaders. As the battle progresses more and tougher patrols will spawn and roam the zone. When these reach an objective they will start reclaiming it for the tomb kings.&lt;br /&gt;
&lt;br /&gt;
== Guild Claims ==&lt;br /&gt;
&lt;br /&gt;
Objectives can be claimed by guilds by planting a guild banner at them. This costs 10 Silver Scarabs. Guild members can then buy upgrades for the objective by clicking the banner.&lt;br /&gt;
&lt;br /&gt;
Owning an objective gives all guild members +5% renown and loot drop chance in the zone, and another 5% near the objective. But the bonus is only active as long as the objective is connected to your base.&lt;br /&gt;
&lt;br /&gt;
== Mirrors ==&lt;br /&gt;
&lt;br /&gt;
At each warcamp there&#039;s two mirrors that can be used for 1 Silver Scarab:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mirror of Infinity&#039;&#039;&#039;: With this mirror you can teleport to any connected and uncontested objective your realm owns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mirror of Eternity&#039;&#039;&#039;: With this mirror you can teleport to the eternal sands of Nehekhara.&lt;br /&gt;
&lt;br /&gt;
== Currency ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Silver Scarabs&#039;&#039;&#039;: This currency is used for buying upgrades for objectives and using mirrors to teleport from your base camp to other parts of the zone. After the expedition ends any unused Silver Scarabs are removed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Scarabs&#039;&#039;&#039;: Drops from players and some NPCs in the zone. Used for purchasing gear.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Cartouche&#039;&#039;&#039;: Players on the winning faction receive one of these. Purchasing some gear requires this.&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=21005</id>
		<title>Necropolis of Zandri</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=21005"/>
		<updated>2021-12-21T14:50:22Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zandri.jpg|right|frameless|400x400px]]&lt;br /&gt;
&lt;br /&gt;
The Necropolis of Zandri is only available for level 40 players when there&#039;s an ongoing expedition. 15 minutes before an expedition starts players can sign up at the Expedition Quartermaster.&lt;br /&gt;
&lt;br /&gt;
Spots in the expedition are limited, and the players that have collected the most Expedition Resources from RvR during the week will have priority. Expedition Resources are bound to account + realm.&lt;br /&gt;
&lt;br /&gt;
If you leave land of the dead or crash, you will keep a reservation for 10 minutes, if you don&#039;t get back in that time someone else in queue will get your spot.&lt;br /&gt;
&lt;br /&gt;
== RvR system ==&lt;br /&gt;
&lt;br /&gt;
On Return of Reckoning the Necropolis of Zandri is no longer a zone full of PQs. Instead it is a RvR zone where both factions fight each other, but the tomb kings are also fighting back as a faction of their own.&lt;br /&gt;
&lt;br /&gt;
First faction that reaches 4000 victory points will win the expedition. Killing a player gives one victory point, and each objective connected to your base gives two victory points every two minutes.&lt;br /&gt;
&lt;br /&gt;
When the expedition starts all objectives are owned and guarded by the Tomb Kings. To capture an objective all guards and enemy players near the objective need to be killed first.&lt;br /&gt;
&lt;br /&gt;
== Patrols ==&lt;br /&gt;
&lt;br /&gt;
The tomb kings will fight back against the invaders. As the battle progresses more and tougher patrols will spawn and roam the zone. When these reach an objective they will start reclaiming it for the tomb kings.&lt;br /&gt;
&lt;br /&gt;
== Guild Claims ==&lt;br /&gt;
&lt;br /&gt;
Objectives can be claimed by guilds by planting a guild banner at them. This costs 10 Silver Scarabs. Guild members can then buy upgrades for the objective by clicking the banner.&lt;br /&gt;
&lt;br /&gt;
Owning an objective gives all guild members +5% renown and loot drop chance in the zone, and another 5% near the objective. But the bonus is only active as long as the objective is connected to your base.&lt;br /&gt;
&lt;br /&gt;
== Mirrors ==&lt;br /&gt;
&lt;br /&gt;
At each warcamp there&#039;s two mirrors that can be used for 1 Silver Scarab:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mirror of Infinity&#039;&#039;&#039;: With this mirror you can teleport to any connected and uncontested objective your realm owns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mirror of Eternity&#039;&#039;&#039;: With this mirror you can teleport to the eternal sands of Nehekhara.&lt;br /&gt;
&lt;br /&gt;
== Currency ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Silver Scarabs&#039;&#039;&#039;: This currency is used for buying upgrades for objectives and using mirrors to teleport from your base camp to other parts of the zone. After the expedition ends any unused Silver Scarabs are removed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Scarabs&#039;&#039;&#039;: Drops from players and some NPCs in the zone. Used for purchasing gear.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Cartouche&#039;&#039;&#039;: Players on the winning faction receive one of these. Purchasing some gear requires this.&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=21004</id>
		<title>Necropolis of Zandri</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=21004"/>
		<updated>2021-12-21T14:50:16Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zandri.jpg|right|frameless|400x400px]]&lt;br /&gt;
&lt;br /&gt;
The Necropolis of Zandri is only available for level 40 players when there&#039;s an ongoing expedition. 15 minutes before an expedition starts players can sign up at the Expedition Quartermaster.&lt;br /&gt;
&lt;br /&gt;
Spots in the expedition are limited, and the players that have collected the most Expedition Resources from RvR during the week will have priority. Expedition Resources are bound to account + realm.&lt;br /&gt;
&lt;br /&gt;
If you leave land of the dead or crash, you will keep a reservation for 10 minutes, if you don&#039;t get back in that time someone else in queue will get your spot.&lt;br /&gt;
&lt;br /&gt;
== RvR system ==&lt;br /&gt;
&lt;br /&gt;
On Return of Reckoning the Necropolis of Zandri is no longer a zone full of PQs. Instead it is a RvR zone where both factions fight each other, but the tomb kings are also fighting back as a faction of their own.&lt;br /&gt;
&lt;br /&gt;
First faction that reaches 2000 victory points will win the expedition. Killing a player gives one victory point, and each objective connected to your base gives two victory points every two minutes.&lt;br /&gt;
&lt;br /&gt;
When the expedition starts all objectives are owned and guarded by the Tomb Kings. To capture an objective all guards and enemy players near the objective need to be killed first.&lt;br /&gt;
&lt;br /&gt;
== Patrols ==&lt;br /&gt;
&lt;br /&gt;
The tomb kings will fight back against the invaders. As the battle progresses more and tougher patrols will spawn and roam the zone. When these reach an objective they will start reclaiming it for the tomb kings.&lt;br /&gt;
&lt;br /&gt;
== Guild Claims ==&lt;br /&gt;
&lt;br /&gt;
Objectives can be claimed by guilds by planting a guild banner at them. This costs 10 Silver Scarabs. Guild members can then buy upgrades for the objective by clicking the banner.&lt;br /&gt;
&lt;br /&gt;
Owning an objective gives all guild members +5% renown and loot drop chance in the zone, and another 5% near the objective. But the bonus is only active as long as the objective is connected to your base.&lt;br /&gt;
&lt;br /&gt;
== Mirrors ==&lt;br /&gt;
&lt;br /&gt;
At each warcamp there&#039;s two mirrors that can be used for 1 Silver Scarab:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mirror of Infinity&#039;&#039;&#039;: With this mirror you can teleport to any connected and uncontested objective your realm owns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mirror of Eternity&#039;&#039;&#039;: With this mirror you can teleport to the eternal sands of Nehekhara.&lt;br /&gt;
&lt;br /&gt;
== Currency ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Silver Scarabs&#039;&#039;&#039;: This currency is used for buying upgrades for objectives and using mirrors to teleport from your base camp to other parts of the zone. After the expedition ends any unused Silver Scarabs are removed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Scarabs&#039;&#039;&#039;: Drops from players and some NPCs in the zone. Used for purchasing gear.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Cartouche&#039;&#039;&#039;: Players on the winning faction receive one of these. Purchasing some gear requires this.&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:Zandri.jpg&amp;diff=21003</id>
		<title>File:Zandri.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:Zandri.jpg&amp;diff=21003"/>
		<updated>2021-12-21T14:49:28Z</updated>

		<summary type="html">&lt;p&gt;Dalen: Dalen uploaded a new version of File:Zandri.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Map of Necropolis of Zandri&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=21001</id>
		<title>Necropolis of Zandri</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=21001"/>
		<updated>2021-12-17T13:16:49Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zandri.jpg|right|frameless|400x400px]]&lt;br /&gt;
&lt;br /&gt;
The Necropolis of Zandri is only available for level 40 players when there&#039;s an ongoing expedition. 15 minutes before an expedition starts players can sign up at the Expedition Quartermaster.&lt;br /&gt;
&lt;br /&gt;
Spots in the expedition are limited, and the players that have collected the most Expedition Resources from RvR during the week will have priority. Expedition Resources are bound to account + realm.&lt;br /&gt;
&lt;br /&gt;
If you leave land of the dead or crash, you will keep a reservation for 10 minutes, if you don&#039;t get back in that time someone else in queue will get your spot.&lt;br /&gt;
&lt;br /&gt;
== RvR system ==&lt;br /&gt;
&lt;br /&gt;
On Return of Reckoning the Necropolis of Zandri is no longer a zone full of PQs. Instead it is a RvR zone where both factions fight each other, but the tomb kings are also fighting back as a faction of their own.&lt;br /&gt;
&lt;br /&gt;
First faction that reaches 2000 victory points will win the expedition. Killing a player gives one victory point, and each objective connected to your base gives two victory points every two minutes.&lt;br /&gt;
&lt;br /&gt;
When the expedition starts all objectives are owned and guarded by the Tomb Kings. To capture an objective all guards and enemy players near the objective need to be killed first.&lt;br /&gt;
&lt;br /&gt;
== Patrols ==&lt;br /&gt;
&lt;br /&gt;
The tomb kings will fight back against the invaders. As the battle progresses more and tougher patrols will spawn and roam the zone. When these reach an objective they will start reclaiming it for the tomb kings.&lt;br /&gt;
&lt;br /&gt;
== Guild Claims ==&lt;br /&gt;
&lt;br /&gt;
Objectives can be claimed by guilds by planting a guild banner at them. This costs 10 Silver Scarabs. Guild members can then buy upgrades for the objective by clicking the banner.&lt;br /&gt;
&lt;br /&gt;
Owning an objective gives all guild members +5% renown and loot drop chance in the zone, and another 5% near the objective. But the bonus is only active as long as the objective is connected to your base.&lt;br /&gt;
&lt;br /&gt;
== Mirrors ==&lt;br /&gt;
&lt;br /&gt;
At each warcamp there&#039;s two mirrors that can be used for 5 Silver Scarabs:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mirror of Infinity&#039;&#039;&#039;: With this mirror you can teleport to any connected and uncontested objective your realm owns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mirror of Eternity&#039;&#039;&#039;: With this mirror you can teleport to the eternal sands of Nehekhara.&lt;br /&gt;
&lt;br /&gt;
== Currency ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Silver Scarabs&#039;&#039;&#039;: This currency is used for buying upgrades for objectives and using mirrors to teleport from your base camp to other parts of the zone. After the expedition ends any unused Silver Scarabs are removed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Scarabs&#039;&#039;&#039;: Drops from players and some NPCs in the zone. Used for purchasing gear.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Cartouche&#039;&#039;&#039;: Players on the winning faction receive one of these. Purchasing some gear requires this.&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=21000</id>
		<title>Necropolis of Zandri</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=21000"/>
		<updated>2021-12-16T23:03:34Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zandri.jpg|right|frameless|400x400px]]&lt;br /&gt;
&lt;br /&gt;
The Necropolis of Zandri is only available for level 40 players when there&#039;s an ongoing expedition. 15 minutes before an expedition starts players can sign up at the Expedition Quartermaster.&lt;br /&gt;
&lt;br /&gt;
Spots in the expedition are limited, and the players that have collected the most Expedition Resources from RvR during the week will have priority. Expedition Resources are bound to account + realm.&lt;br /&gt;
&lt;br /&gt;
=== RvR system ===&lt;br /&gt;
&lt;br /&gt;
On Return of Reckoning the Necropolis of Zandri is no longer a zone full of PQs. Instead it is a RvR zone where both factions fight each other, but the tomb kings are also fighting back as a faction of their own.&lt;br /&gt;
&lt;br /&gt;
First faction that reaches 2000 victory points will win the expedition. Killing a player gives one victory point, and each objective connected to your base gives two victory points every two minutes.&lt;br /&gt;
&lt;br /&gt;
When the expedition starts all objectives are owned and guarded by the Tomb Kings. To capture an objective all guards and enemy players near the objective need to be killed first.&lt;br /&gt;
&lt;br /&gt;
== Patrols ==&lt;br /&gt;
&lt;br /&gt;
The tomb kings will fight back against the invaders. As the battle progresses more and tougher patrols will spawn and roam the zone. When these reach an objective they will start reclaiming it for the tomb kings.&lt;br /&gt;
&lt;br /&gt;
== Guild Claims ==&lt;br /&gt;
&lt;br /&gt;
Objectives can be claimed by guilds by planting a guild banner at them. This costs 10 Silver Scarabs. Guild members can then buy upgrades for the objective by clicking the banner.&lt;br /&gt;
&lt;br /&gt;
Owning an objective gives all guild members +5% renown and loot drop chance in the zone, and another 5% near the objective. But the bonus is only active as long as the objective is connected to your base.&lt;br /&gt;
&lt;br /&gt;
== Mirrors ==&lt;br /&gt;
&lt;br /&gt;
At each warcamp there&#039;s two mirrors that can be used for 5 Silver Scarabs:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mirror of Infinity&#039;&#039;&#039;: With this mirror you can teleport to any connected and uncontested objective your realm owns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mirror of Eternity&#039;&#039;&#039;: With this mirror you can teleport to the eternal sands of Nehekhara.&lt;br /&gt;
&lt;br /&gt;
== Currency ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Silver Scarabs&#039;&#039;&#039;: This currency is used for buying upgrades for objectives and using mirrors to teleport from your base camp to other parts of the zone. After the expedition ends any unused Silver Scarabs are removed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Scarabs&#039;&#039;&#039;: Drops from players and some NPCs in the zone. Used for purchasing gear.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Cartouche&#039;&#039;&#039;: Players on the winning faction receive one of these. Purchasing some gear requires this.&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=20999</id>
		<title>Necropolis of Zandri</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=20999"/>
		<updated>2021-12-16T22:51:54Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zandri.jpg|right|frameless|400x400px]]&lt;br /&gt;
&lt;br /&gt;
The Necropolis of Zandri is only available for level 40 players when there&#039;s an ongoing expedition. 15 minutes before an expedition starts players can sign up at the Expedition Quartermaster.&lt;br /&gt;
&lt;br /&gt;
=== RvR system ===&lt;br /&gt;
&lt;br /&gt;
On Return of Reckoning the Necropolis of Zandri is no longer a zone full of PQs. Instead it is a RvR zone where both factions fight each other, but the tomb kings are also fighting back as a faction of their own.&lt;br /&gt;
&lt;br /&gt;
First faction that reaches 2000 victory points will win the expedition. Killing a player gives one victory point, and each objective connected to your base gives two victory points every two minutes.&lt;br /&gt;
&lt;br /&gt;
When the expedition starts all objectives are owned and guarded by the Tomb Kings. To capture an objective all guards and enemy players near the objective need to be killed first.&lt;br /&gt;
&lt;br /&gt;
== Patrols ==&lt;br /&gt;
&lt;br /&gt;
The tomb kings will fight back against the invaders. As the battle progresses more and tougher patrols will spawn and roam the zone. When these reach an objective they will start reclaiming it for the tomb kings.&lt;br /&gt;
&lt;br /&gt;
== Guild Claims ==&lt;br /&gt;
&lt;br /&gt;
Objectives can be claimed by guilds by planting a guild banner at them. This costs 10 Silver Scarabs. Guild members can then buy upgrades for the objective by clicking the banner.&lt;br /&gt;
&lt;br /&gt;
Owning an objective gives all guild members +5% renown and loot drop chance in the zone, and another 5% near the objective. But the bonus is only active as long as the objective is connected to your base.&lt;br /&gt;
&lt;br /&gt;
== Mirrors ==&lt;br /&gt;
&lt;br /&gt;
At each warcamp there&#039;s two mirrors that can be used for 5 Silver Scarabs:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mirror of Infinity&#039;&#039;&#039;: With this mirror you can teleport to any connected and uncontested objective your realm owns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mirror of Eternity&#039;&#039;&#039;: With this mirror you can teleport to the eternal sands of Nehekhara.&lt;br /&gt;
&lt;br /&gt;
== Currency ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Silver Scarabs&#039;&#039;&#039;: This currency is used for buying upgrades for objectives and using mirrors to teleport from your base camp to other parts of the zone. After the expedition ends any unused Silver Scarabs are removed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Scarabs&#039;&#039;&#039;: Drops from players and some NPCs in the zone. Used for purchasing gear.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Cartouche&#039;&#039;&#039;: Players on the winning faction receive one of these. Purchasing some gear requires this.&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=20998</id>
		<title>Necropolis of Zandri</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=20998"/>
		<updated>2021-12-16T22:46:04Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zandri.jpg|right|frameless|400x400px]]&lt;br /&gt;
&lt;br /&gt;
The Necropolis of Zandri is only available for level 40 players when there&#039;s an ongoing expedition. 15 minutes before an expedition starts players can sign up at the Expedition Quartermaster.&lt;br /&gt;
&lt;br /&gt;
=== RvR system ===&lt;br /&gt;
&lt;br /&gt;
On Return of Reckoning the Necropolis of Zandri is no longer a zone full of PQ. Instead it is a RvR zone where both factions fight each other, but the tomb kings are also fighting back as a faction of their own.&lt;br /&gt;
&lt;br /&gt;
First faction that reaches 2000 victory points will win the expedition. Killing a player gives one victory point, and each objective connected to your base gives two victory points every two minutes.&lt;br /&gt;
&lt;br /&gt;
When the expedition starts all objectives are owned and guarded by the Tomb Kings. To capture an objective all guards and enemy players near the objective need to be killed first.&lt;br /&gt;
&lt;br /&gt;
== Patrols ==&lt;br /&gt;
&lt;br /&gt;
The tomb kings will fight back against the invaders. As the battle progresses more and tougher patrols will spawn and roam the zone. When these reach an objective they will start reclaiming it for the tomb kings.&lt;br /&gt;
&lt;br /&gt;
== Guild Claims ==&lt;br /&gt;
&lt;br /&gt;
Objectives can be claimed by guilds by planting a guild banner at them. This costs 10 Silver Scarabs. Guild members can then buy upgrades for the objective by clicking the banner.&lt;br /&gt;
&lt;br /&gt;
Owning an objective gives all guild members +5% renown and loot drop chance in the zone, and another 5% near the objective. But the bonus is only active as long as the objective is connected to your base.&lt;br /&gt;
&lt;br /&gt;
== Mirrors ==&lt;br /&gt;
&lt;br /&gt;
At each warcamp there&#039;s two mirrors that can be used for 5 Silver Scarabs:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mirror of Infinity&#039;&#039;&#039;: With this mirror you can teleport to any connected and uncontested objective your realm owns.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mirror of Eternity&#039;&#039;&#039;: With this mirror you can teleport to the eternal sands of Nehekhara.&lt;br /&gt;
&lt;br /&gt;
== Currency ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Silver Scarabs&#039;&#039;&#039;: This currency is used for buying upgrades for objectives and using mirrors to teleport from your base camp to other parts of the zone. After the expedition ends any unused Silver Scarabs are removed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Scarabs&#039;&#039;&#039;: Drops from players and some NPCs in the zone. Used for purchasing gear.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Cartouche&#039;&#039;&#039;: Players on the winning faction receive one of these. Purchasing some gear requires this.&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=20997</id>
		<title>Necropolis of Zandri</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=20997"/>
		<updated>2021-12-16T22:44:21Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zandri.jpg|right|frameless|400x400px]]&lt;br /&gt;
&lt;br /&gt;
The Necropolis of Zandri is only available for level 40 players when there&#039;s an ongoing expedition. 15 minutes before an expedition starts players can sign up at the Expedition Quartermaster.&lt;br /&gt;
&lt;br /&gt;
=== RvR system ===&lt;br /&gt;
&lt;br /&gt;
On Return of Reckoning the Necropolis of Zandri is no longer a zone full of PQ. Instead it is a RvR zone where both factions fight each other, but the tomb kings are also fighting back as a faction of their own.&lt;br /&gt;
&lt;br /&gt;
First faction that reaches 2000 victory points will win the expedition. Killing a player gives one victory point, and each objective connected to your base gives two victory points every two minutes.&lt;br /&gt;
&lt;br /&gt;
When the expedition starts all objectives are owned and guarded by the Tomb Kings. To capture an objective all guards and enemy players near the objective need to be killed first.&lt;br /&gt;
&lt;br /&gt;
== Patrols ==&lt;br /&gt;
&lt;br /&gt;
The tomb kings will fight back against the invaders. As the battle progresses more and tougher patrols will spawn and roam the zone. When these reach an objective they will start reclaiming it for the tomb kings.&lt;br /&gt;
&lt;br /&gt;
== Guild Claims ==&lt;br /&gt;
&lt;br /&gt;
Objectives can be claimed by guilds by planting a guild banner at them. This costs 10 Silver Scarabs. Guild members can then buy upgrades for the objective by clicking the banner.&lt;br /&gt;
&lt;br /&gt;
Owning an objective gives all guild members +5% renown and loot drop chance in the zone, and another 5% near the objective. But the bonus is only active as long as the objective is connected to your base.&lt;br /&gt;
&lt;br /&gt;
== Mirrors ==&lt;br /&gt;
&lt;br /&gt;
At each warcamp there&#039;s two mirrors that can be used for 5 Silver Scarabs:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mirror of Infinity&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mirror of Eternity&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
== Currency ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Silver Scarabs&#039;&#039;&#039;: This currency is used for buying upgrades for objectives and using mirrors to teleport from your base camp to other parts of the zone. After the expedition ends any unused Silver Scarabs are removed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Scarabs&#039;&#039;&#039;: Drops from players and some NPCs in the zone. Used for purchasing gear.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Cartouche&#039;&#039;&#039;: Players on the winning faction receive one of these. Purchasing some gear requires this.&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=20996</id>
		<title>Necropolis of Zandri</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=20996"/>
		<updated>2021-12-16T22:44:00Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zandri.jpg|right|frameless|400x400px]]&lt;br /&gt;
&lt;br /&gt;
The Necropolis of Zandri is only available for level 40 players when there&#039;s an ongoing expedition. 15 minutes before an expedition starts players can sign up at the Expedition Quartermaster.&lt;br /&gt;
&lt;br /&gt;
=== RvR system ===&lt;br /&gt;
&lt;br /&gt;
On Return of Reckoning the Necropolis of Zandri is no longer a zone full of PQ. Instead it is a RvR zone where both factions fight each other, but the tomb kings are also fighting back as a faction of their own.&lt;br /&gt;
&lt;br /&gt;
First faction that reaches 2000 victory points will win the expedition. Killing a player gives one victory point, and each objective connected to your base gives two victory points every two minutes.&lt;br /&gt;
&lt;br /&gt;
When the expedition starts all objectives are owned and guarded by the Tomb Kings. To capture an objective all guards and enemy players near the objective need to be killed first.&lt;br /&gt;
&lt;br /&gt;
== Patrols ==&lt;br /&gt;
&lt;br /&gt;
The tomb kings will fight back against the invaders. As the battle progresses more and tougher patrols will spawn and roam the zone. When these reach an objective they will start reclaiming it for the tomb kings.&lt;br /&gt;
&lt;br /&gt;
== Guild Claims ==&lt;br /&gt;
&lt;br /&gt;
Objectives can be claimed by guilds by planting a guild banner at them. This costs 10 Silver Scarabs. Guild members can then buy upgrades for the objective by clicking the banner.&lt;br /&gt;
&lt;br /&gt;
Owning an objective gives all guild members +5% renown and loot drop chance in the zone, and another 5% near the objective. But the bonus is only active as long as the objective is connected to your base.&lt;br /&gt;
&lt;br /&gt;
== Mirrors ==&lt;br /&gt;
&lt;br /&gt;
At each warcamp there&#039;s two mirrors:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mirror of Infinity&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Mirror of Eternity&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
== Currency ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Silver Scarabs&#039;&#039;&#039;: This currency is used for buying upgrades for objectives and using mirrors to teleport from your base camp to other parts of the zone. After the expedition ends any unused Silver Scarabs are removed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Scarabs&#039;&#039;&#039;: Drops from players and some NPCs in the zone. Used for purchasing gear.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Cartouche&#039;&#039;&#039;: Players on the winning faction receive one of these. Purchasing some gear requires this.&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=20995</id>
		<title>Necropolis of Zandri</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=20995"/>
		<updated>2021-12-16T22:31:26Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zandri.jpg|right|frameless|400x400px]]&lt;br /&gt;
&lt;br /&gt;
The Necropolis of Zandri is only available for level 40 players when there&#039;s an ongoing expedition. 15 minutes before an expedition starts players can sign up at the Expedition Quartermaster.&lt;br /&gt;
&lt;br /&gt;
=== RvR system ===&lt;br /&gt;
&lt;br /&gt;
On Return of Reckoning the Necropolis of Zandri is no longer a zone full of PQ. Instead it is a RvR zone where both factions fight each other, but the tomb kings are also fighting back as a faction of their own.&lt;br /&gt;
&lt;br /&gt;
First faction that reaches 2000 victory points will win the expedition. Killing a player gives one victory point, and each objective connected to your base gives two victory points every two minutes.&lt;br /&gt;
&lt;br /&gt;
When the expedition starts all objectives are owned and guarded by the Tomb Kings. To capture an objective all guards and enemy players near the objective need to be killed first.&lt;br /&gt;
&lt;br /&gt;
== Patrols ==&lt;br /&gt;
&lt;br /&gt;
The tomb kings will fight back against the invaders. As the battle progresses more and tougher patrols will spawn and roam the zone. When these reach an objective they will start reclaiming it for the tomb kings.&lt;br /&gt;
&lt;br /&gt;
== Guild Claims ==&lt;br /&gt;
&lt;br /&gt;
Objectives can be claimed by guilds by planting a guild banner at them. This costs 10 Silver Scarabs. Guild members can then buy upgrades for the objective by clicking the banner.&lt;br /&gt;
&lt;br /&gt;
Owning an objective gives all guild members +5% renown and loot drop chance in the zone, and another 5% near the objective.&lt;br /&gt;
&lt;br /&gt;
== Currency ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Silver Scarabs&#039;&#039;&#039;: This currency is used for buying upgrades for objectives and using mirrors to teleport from your base camp to other parts of the zone. After the expedition ends any unused Silver Scarabs are removed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Scarabs&#039;&#039;&#039;: Drops from players and some NPCs in the zone. Used for purchasing gear.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Cartouche&#039;&#039;&#039;: Players on the winning faction receive one of these. Purchasing some gear requires this.&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=20994</id>
		<title>Necropolis of Zandri</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=20994"/>
		<updated>2021-12-16T22:27:13Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zandri.jpg|right|frameless|400x400px]]&lt;br /&gt;
&lt;br /&gt;
The Necropolis of Zandri is only available for level 40 players when there&#039;s an ongoing expedition. 15 minutes before an expedition starts players can sign up at the Expedition Quartermaster.&lt;br /&gt;
&lt;br /&gt;
=== RvR system ===&lt;br /&gt;
&lt;br /&gt;
On Return of Reckoning the Necropolis of Zandri is no longer a zone full of PQ. Instead it is a RvR zone where both factions fight each other, but the tomb kings are also fighting back as a faction of their own.&lt;br /&gt;
&lt;br /&gt;
First faction that reaches 2000 victory points will win the expedition. Killing a player gives one victory point, and each objective connected to your base gives two victory points every two minutes.&lt;br /&gt;
&lt;br /&gt;
When the expedition starts all objectives are owned and guarded by the Tomb Kings. To capture an objective all guards and enemy players near the objective need to be killed first.&lt;br /&gt;
&lt;br /&gt;
== Currency ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Silver Scarabs&#039;&#039;&#039;: This currency is used for buying upgrades for objectives and using mirrors to teleport from your base camp to other parts of the zone. After the expedition ends any unused Silver Scarabs are removed.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Scarabs&#039;&#039;&#039;: Drops from players and some NPCs in the zone. Used for purchasing gear.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golden Cartouche&#039;&#039;&#039;: Players on the winning faction receive one of these. Purchasing some gear requires this.&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=20993</id>
		<title>Necropolis of Zandri</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=20993"/>
		<updated>2021-12-16T22:26:57Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zandri.jpg|right|frameless|400x400px]]&lt;br /&gt;
&lt;br /&gt;
The Necropolis of Zandri is only available for level 40 players when there&#039;s an ongoing expedition. 15 minutes before an expedition starts players can sign up at the Expedition Quartermaster.&lt;br /&gt;
&lt;br /&gt;
=== RvR system ===&lt;br /&gt;
&lt;br /&gt;
On Return of Reckoning the Necropolis of Zandri is no longer a zone full of PQ. Instead it is a RvR zone where both factions fight each other, but the tomb kings are also fighting back as a faction of their own.&lt;br /&gt;
&lt;br /&gt;
First faction that reaches 2000 victory points will win the expedition. Killing a player gives one victory point, and each objective connected to your base gives two victory points every two minutes.&lt;br /&gt;
&lt;br /&gt;
When the expedition starts all objectives are owned and guarded by the Tomb Kings. To capture an objective all guards and enemy players near the objective need to be killed first.&lt;br /&gt;
&lt;br /&gt;
== Currency ==&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Silver Scarabs&#039;&#039;&#039;: This currency is used for buying upgrades for objectives and using mirrors to teleport from your base camp to other parts of the zone. After the expedition ends any unused Silver Scarabs are removed.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Golden Scarabs&#039;&#039;&#039;: Drops from players and some NPCs in the zone. Used for purchasing gear.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Golden Cartouche&#039;&#039;&#039;: Players on the winning faction receive one of these. Purchasing some gear requires this.&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=20992</id>
		<title>Necropolis of Zandri</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=20992"/>
		<updated>2021-12-16T22:26:46Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zandri.jpg|right|frameless|400x400px]]&lt;br /&gt;
&lt;br /&gt;
The Necropolis of Zandri is only available for level 40 players when there&#039;s an ongoing expedition. 15 minutes before an expedition starts players can sign up at the Expedition Quartermaster.&lt;br /&gt;
&lt;br /&gt;
=== RvR system ===&lt;br /&gt;
&lt;br /&gt;
On Return of Reckoning the Necropolis of Zandri is no longer a zone full of PQ. Instead it is a RvR zone where both factions fight each other, but the tomb kings are also fighting back as a faction of their own.&lt;br /&gt;
&lt;br /&gt;
First faction that reaches 2000 victory points will win the expedition. Killing a player gives one victory point, and each objective connected to your base gives two victory points every two minutes.&lt;br /&gt;
&lt;br /&gt;
When the expedition starts all objectives are owned and guarded by the Tomb Kings. To capture an objective all guards and enemy players near the objective need to be killed first.&lt;br /&gt;
&lt;br /&gt;
== Currency ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silver Scarabs&#039;&#039;&#039;: This currency is used for buying upgrades for objectives and using mirrors to teleport from your base camp to other parts of the zone. After the expedition ends any unused Silver Scarabs are removed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Scarabs&#039;&#039;&#039;: Drops from players and some NPCs in the zone. Used for purchasing gear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Cartouche&#039;&#039;&#039;: Players on the winning faction receive one of these. Purchasing some gear requires this.&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=20991</id>
		<title>Necropolis of Zandri</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=20991"/>
		<updated>2021-12-16T22:14:41Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zandri.jpg|right|frameless|400x400px]]&lt;br /&gt;
&lt;br /&gt;
The Necropolis of Zandri is only available for level 40 players when there&#039;s an ongoing expedition. 15 minutes before an expedition starts players can sign up at the Expedition Quartermaster.&lt;br /&gt;
&lt;br /&gt;
=== RvR system ===&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=20990</id>
		<title>Necropolis of Zandri</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=20990"/>
		<updated>2021-12-16T22:12:06Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zandri.jpg|right|frameless|400x400px]]&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=20989</id>
		<title>Necropolis of Zandri</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Necropolis_of_Zandri&amp;diff=20989"/>
		<updated>2021-12-16T22:11:24Z</updated>

		<summary type="html">&lt;p&gt;Dalen: Created page with &amp;quot;File:Zandri.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Zandri.jpg]]&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:Zandri.jpg&amp;diff=20988</id>
		<title>File:Zandri.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:Zandri.jpg&amp;diff=20988"/>
		<updated>2021-12-16T22:10:41Z</updated>

		<summary type="html">&lt;p&gt;Dalen: Map of Necropolis of Zandri&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Map of Necropolis of Zandri&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Main_Page/links&amp;diff=20987</id>
		<title>Main Page/links</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Main_Page/links&amp;diff=20987"/>
		<updated>2021-12-15T14:03:44Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{box wrapper|align-items= stretch|justify-content=center}}&lt;br /&gt;
&lt;br /&gt;
{{mainbox&lt;br /&gt;
|icon=File:ea_icon_corner_quest.png&lt;br /&gt;
|title=World&lt;br /&gt;
|content=&lt;br /&gt;
* [[Zones]]&lt;br /&gt;
* [[Equipments (RvR &amp;amp; PvE)|Equipment]]&lt;br /&gt;
* [[Lairs]]&lt;br /&gt;
* [[Dungeons]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{mainbox&lt;br /&gt;
|icon=File:ea_icon_corner_character.png&lt;br /&gt;
|title=Character&lt;br /&gt;
|content=&lt;br /&gt;
* [[Classes]]&lt;br /&gt;
* [[Stats]]&lt;br /&gt;
* [[Character Names]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{mainbox&lt;br /&gt;
|icon=File:ea_icon_corner_spellbook.png&lt;br /&gt;
|title=Abilities&lt;br /&gt;
|content=&lt;br /&gt;
* [[Abilities]]&lt;br /&gt;
* [[Tactics]]&lt;br /&gt;
* [[Morale]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{mainbox&lt;br /&gt;
|icon=File:ea_icon_corner_help.png&lt;br /&gt;
|title=Guides&lt;br /&gt;
|content=&lt;br /&gt;
* [https://www.returnofreckoning.com/forum/viewtopic.php?f=4&amp;amp;t=31241#p353953 Game Installation]&lt;br /&gt;
* [[Class Changes]]&lt;br /&gt;
* [[Morale]]&lt;br /&gt;
* [[Epic Quests]]&lt;br /&gt;
* [[Tome of Knowledge]]&lt;br /&gt;
* [[Currencies]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{mainbox&lt;br /&gt;
|icon=File:ea_icon_corner_rvr.png&lt;br /&gt;
|title=Realm vs Realm&lt;br /&gt;
|content=&lt;br /&gt;
* [[Open RvR Guide|Open RvR]]&lt;br /&gt;
* [[Scenario Guide|Scenarios]]&lt;br /&gt;
* [[Ranked Scenario]]&lt;br /&gt;
* [[Fortresses]]&lt;br /&gt;
* [[City Sieges]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{mainbox&lt;br /&gt;
|icon=File:ea_icon_corner_cultivating.png&lt;br /&gt;
|title=Crafting&lt;br /&gt;
|content=&lt;br /&gt;
* [[Apothecary]]&lt;br /&gt;
* [[Talisman Making]]&lt;br /&gt;
* [[Butchering]]&lt;br /&gt;
* [[Cultivating]]&lt;br /&gt;
* [[Salvaging]]&lt;br /&gt;
* [[Scavenging]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{mainbox&lt;br /&gt;
|icon=File:ea_icon_corner_customizeui.png&lt;br /&gt;
|title=Modding&lt;br /&gt;
|content=&lt;br /&gt;
* [[Addons]]&lt;br /&gt;
* [[Commands|In-game Commands]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{mainbox&lt;br /&gt;
|icon=File:ea_icon_corner_mail.png&lt;br /&gt;
|title=Social&lt;br /&gt;
|content=&lt;br /&gt;
* [https://twitter.com/WAR_RoR Twitter]&lt;br /&gt;
* [[Discord]]&lt;br /&gt;
* [https://www.facebook.com/returnofreckoning/ Facebook]&lt;br /&gt;
* [[Twitch Drops]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{end box wrapper}}&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Main_Page/links&amp;diff=20986</id>
		<title>Main Page/links</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Main_Page/links&amp;diff=20986"/>
		<updated>2021-12-15T14:02:45Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{box wrapper|align-items= stretch|justify-content=center}}&lt;br /&gt;
&lt;br /&gt;
{{mainbox&lt;br /&gt;
|icon=File:ea_icon_corner_quest.png&lt;br /&gt;
|title=World&lt;br /&gt;
|content=&lt;br /&gt;
*[[Zones]]&lt;br /&gt;
*[[Equipments (RvR &amp;amp; PvE)|Equipment]]&lt;br /&gt;
*[[Lairs]]&lt;br /&gt;
*[[Dungeons]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{mainbox&lt;br /&gt;
|icon=File:ea_icon_corner_character.png&lt;br /&gt;
|title=Character&lt;br /&gt;
|content=&lt;br /&gt;
* [[Classes]]&lt;br /&gt;
* [[Stats]]&lt;br /&gt;
* [[Character Names]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{mainbox&lt;br /&gt;
|icon=File:ea_icon_corner_spellbook.png&lt;br /&gt;
|title=Abilities&lt;br /&gt;
|content=&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Tactics]]&lt;br /&gt;
*[[Morale]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{mainbox&lt;br /&gt;
|icon=File:ea_icon_corner_help.png&lt;br /&gt;
|title=Guides&lt;br /&gt;
|content=&lt;br /&gt;
*[https://www.returnofreckoning.com/forum/viewtopic.php?f=4&amp;amp;t=31241#p353953 Game Installation]&lt;br /&gt;
*[[Class Changes]]&lt;br /&gt;
*[[Morale]]&lt;br /&gt;
*[[Epic Quests]]&lt;br /&gt;
*[[Tome of Knowledge]]&lt;br /&gt;
*[[Currencies]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{mainbox&lt;br /&gt;
|icon=File:ea_icon_corner_rvr.png&lt;br /&gt;
|title=Realm vs Realm&lt;br /&gt;
|content=&lt;br /&gt;
*[[Open RvR Guide|Open RvR]]&lt;br /&gt;
*[[Scenario Guide|Scenarios]]&lt;br /&gt;
*[[Ranked Scenario]]&lt;br /&gt;
*[[Fortresses]]&lt;br /&gt;
*[[City Sieges]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{mainbox&lt;br /&gt;
|icon=File:ea_icon_corner_cultivating.png&lt;br /&gt;
|title=Crafting&lt;br /&gt;
|content=&lt;br /&gt;
*[[Apothecary]]&lt;br /&gt;
*[[Talisman Making]]&lt;br /&gt;
*[[Butchering]]&lt;br /&gt;
*[[Cultivating]]&lt;br /&gt;
*[[Salvaging]]&lt;br /&gt;
*[[Scavenging]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{mainbox&lt;br /&gt;
|icon=File:ea_icon_corner_customizeui.png&lt;br /&gt;
|title=Modding&lt;br /&gt;
|content=&lt;br /&gt;
*[[Addons]]&lt;br /&gt;
*[[Commands|In-game Commands]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{mainbox&lt;br /&gt;
|icon=File:ea_icon_corner_mail.png&lt;br /&gt;
|title=Social&lt;br /&gt;
|content=&lt;br /&gt;
*[https://twitter.com/WAR_RoR Twitter]&lt;br /&gt;
*[[Discord]]&lt;br /&gt;
*[https://www.facebook.com/returnofreckoning/ Facebook]&lt;br /&gt;
*[[Twitch Drops]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{end box wrapper}}&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Main_Page/links&amp;diff=20985</id>
		<title>Main Page/links</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Main_Page/links&amp;diff=20985"/>
		<updated>2021-12-15T14:02:34Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{box wrapper|align-items= stretch|justify-content=center}}&lt;br /&gt;
&lt;br /&gt;
{{mainbox&lt;br /&gt;
|icon=File:ea_icon_corner_quest.png&lt;br /&gt;
|title=World&lt;br /&gt;
|content=&lt;br /&gt;
*[[Zones]]&lt;br /&gt;
*[[Equipments (RvR &amp;amp; PvE)|Equipment]]&lt;br /&gt;
*[[Lairs]]&lt;br /&gt;
*[[Dungeons]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{mainbox&lt;br /&gt;
|icon=File:ea_icon_corner_character.png&lt;br /&gt;
|title=Character&lt;br /&gt;
|content=&lt;br /&gt;
*[[Classes]]&lt;br /&gt;
*[[Stats]]&lt;br /&gt;
*[[Character Names]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{mainbox&lt;br /&gt;
|icon=File:ea_icon_corner_spellbook.png&lt;br /&gt;
|title=Abilities&lt;br /&gt;
|content=&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Tactics]]&lt;br /&gt;
*[[Morale]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{mainbox&lt;br /&gt;
|icon=File:ea_icon_corner_help.png&lt;br /&gt;
|title=Guides&lt;br /&gt;
|content=&lt;br /&gt;
*[https://www.returnofreckoning.com/forum/viewtopic.php?f=4&amp;amp;t=31241#p353953 Game Installation]&lt;br /&gt;
*[[Class Changes]]&lt;br /&gt;
*[[Morale]]&lt;br /&gt;
*[[Epic Quests]]&lt;br /&gt;
*[[Tome of Knowledge]]&lt;br /&gt;
*[[Currencies]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{mainbox&lt;br /&gt;
|icon=File:ea_icon_corner_rvr.png&lt;br /&gt;
|title=Realm vs Realm&lt;br /&gt;
|content=&lt;br /&gt;
*[[Open RvR Guide|Open RvR]]&lt;br /&gt;
*[[Scenario Guide|Scenarios]]&lt;br /&gt;
*[[Ranked Scenario]]&lt;br /&gt;
*[[Fortresses]]&lt;br /&gt;
*[[City Sieges]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{mainbox&lt;br /&gt;
|icon=File:ea_icon_corner_cultivating.png&lt;br /&gt;
|title=Crafting&lt;br /&gt;
|content=&lt;br /&gt;
*[[Apothecary]]&lt;br /&gt;
*[[Talisman Making]]&lt;br /&gt;
*[[Butchering]]&lt;br /&gt;
*[[Cultivating]]&lt;br /&gt;
*[[Salvaging]]&lt;br /&gt;
*[[Scavenging]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{mainbox&lt;br /&gt;
|icon=File:ea_icon_corner_customizeui.png&lt;br /&gt;
|title=Modding&lt;br /&gt;
|content=&lt;br /&gt;
*[[Addons]]&lt;br /&gt;
*[[Commands|In-game Commands]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{mainbox&lt;br /&gt;
|icon=File:ea_icon_corner_mail.png&lt;br /&gt;
|title=Social&lt;br /&gt;
|content=&lt;br /&gt;
*[https://twitter.com/WAR_RoR Twitter]&lt;br /&gt;
*[[Discord]]&lt;br /&gt;
*[https://www.facebook.com/returnofreckoning/ Facebook]&lt;br /&gt;
*[[Twitch Drops]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{end box wrapper}}&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Main_Page/links&amp;diff=20984</id>
		<title>Main Page/links</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Main_Page/links&amp;diff=20984"/>
		<updated>2021-12-15T14:02:14Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{box wrapper|align-items= stretch|justify-content=center}}&lt;br /&gt;
&lt;br /&gt;
{{mainbox&lt;br /&gt;
|icon=File:ea_icon_corner_quest.png&lt;br /&gt;
|title=World&lt;br /&gt;
|content=&lt;br /&gt;
*[[Zones]]&lt;br /&gt;
*[[Equipments (RvR &amp;amp; PvE)|Equipment]]&lt;br /&gt;
*[[Lairs]]&lt;br /&gt;
*[[Dungeons]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{mainbox&lt;br /&gt;
|icon=File:ea_icon_corner_character.png&lt;br /&gt;
|title=Character&lt;br /&gt;
|content=&lt;br /&gt;
*[[Classes]]&lt;br /&gt;
*[[Stats]]&lt;br /&gt;
*[[Character Names]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{mainbox&lt;br /&gt;
|icon=File:ea_icon_corner_spellbook.png&lt;br /&gt;
|title=Abilities&lt;br /&gt;
|content=&lt;br /&gt;
*[[Abilities]]&lt;br /&gt;
*[[Tactics]]&lt;br /&gt;
*[[Morale]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{mainbox&lt;br /&gt;
|icon=File:ea_icon_corner_help.png&lt;br /&gt;
|title=Guides&lt;br /&gt;
|content=&lt;br /&gt;
*[https://www.returnofreckoning.com/forum/viewtopic.php?f=4&amp;amp;t=31241#p353953 Game Installation]&lt;br /&gt;
*[[Class Changes]]&lt;br /&gt;
*[[Morale]]&lt;br /&gt;
*[[Epic Quests]]&lt;br /&gt;
*[[Tome of Knowledge]]&lt;br /&gt;
*[[Currencies]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{mainbox&lt;br /&gt;
|icon=File:ea_icon_corner_rvr.png&lt;br /&gt;
|title=Realm vs Realm&lt;br /&gt;
|content=&lt;br /&gt;
*[[Open RvR Guide|Open RvR]]&lt;br /&gt;
*[[Scenario Guide|Scenarios]]&lt;br /&gt;
*[[Ranked Scenario]]&lt;br /&gt;
*[[Fortresses]]&lt;br /&gt;
*[[City Sieges]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{mainbox&lt;br /&gt;
|icon=File:ea_icon_corner_cultivating.png&lt;br /&gt;
|title=Crafting&lt;br /&gt;
|content=&lt;br /&gt;
*[[Apothecary]]&lt;br /&gt;
*[[Talisman Making]]&lt;br /&gt;
*[[Butchering]]&lt;br /&gt;
*[[Cultivating]]&lt;br /&gt;
*[[Salvaging]]&lt;br /&gt;
*[[Scavenging]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{mainbox&lt;br /&gt;
|icon=File:ea_icon_corner_customizeui.png&lt;br /&gt;
|title=&amp;lt;span style=&amp;quot;font-family: &#039;Caslon Antique&#039;;font-size: 1.4em;&amp;quot;&amp;gt;Modding&amp;lt;/span&amp;gt;&lt;br /&gt;
|content=&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family: &#039;Caslon Antique&#039;;font-size: 1.4em;&amp;quot;&amp;gt;[[Addons]]&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family: &#039;Caslon Antique&#039;;font-size: 1.4em;&amp;quot;&amp;gt;[[Commands|In-game Commands]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{mainbox&lt;br /&gt;
|icon=File:ea_icon_corner_mail.png&lt;br /&gt;
|title=Social&lt;br /&gt;
|content=&lt;br /&gt;
*[https://twitter.com/WAR_RoR Twitter]&lt;br /&gt;
*[[Discord]]&lt;br /&gt;
*[https://www.facebook.com/returnofreckoning/ Facebook]&lt;br /&gt;
*[[Twitch Drops]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{end box wrapper}}&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Main_Page&amp;diff=20983</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Main_Page&amp;diff=20983"/>
		<updated>2021-12-15T13:59:24Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
&lt;br /&gt;
| welcome = [[File:Return_of_Reckoning_logo.png|x80px|link=https://returnofreckoning.com/]]&lt;br /&gt;
| blurb = Community Wiki&lt;br /&gt;
&lt;br /&gt;
| about_title = About Return of Reckoning&lt;br /&gt;
| about_content = [[Return of Reckoning]] is a continuation of [[Warhammer Online: Age of Reckoning]] with balance changes and additional content. In January 2014, initial work to emulate the closed Warhammer Online started on a project that would later become &amp;quot;Return of Reckoning&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Return of Reckoning is a reimplementation of the Warhammer Online protocol, meaning that none of the original games server code was used.&lt;br /&gt;
&lt;br /&gt;
Continue reading [[Return of Reckoning|here]].&lt;br /&gt;
&lt;br /&gt;
| news_title = Latest News&lt;br /&gt;
| news_content = {{:Main Page/news}}&lt;br /&gt;
&lt;br /&gt;
| sections_title = Important Pages&lt;br /&gt;
| sections_content = {{:Main Page/links}}&lt;br /&gt;
&lt;br /&gt;
| featured_title= Participate In Wiki Editing&lt;br /&gt;
| featured_content= Anyone can contribute to the wiki. If you want to become a contributor please [https://wiki.returnofreckoning.com/index.php?title=Special:OAuth2Client/redirect&amp;amp;returnto=Main+Page login using Oauth2]. If you spot anything in need of improvement, don&#039;t hesitate to make an edit. We are also looking for editors who can update/follow-up on their classe&#039;s page.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__INDEX__&lt;br /&gt;
__NONEWSECTIONLINK__&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Main_Page&amp;diff=20982</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Main_Page&amp;diff=20982"/>
		<updated>2021-12-15T13:57:40Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{MainTemplate&lt;br /&gt;
&lt;br /&gt;
| welcome = [[File:Return_of_Reckoning_logo.png|x80px|link=https://returnofreckoning.com/]]&lt;br /&gt;
| blurb = COMMUNITY WIKI&lt;br /&gt;
&lt;br /&gt;
| about_title = ABOUT RETURN OF RECKONING&lt;br /&gt;
| about_content = [[Return of Reckoning]] is a continuation of [[Warhammer Online: Age of Reckoning]] with balance changes and additional content. In January 2014, initial work to emulate the closed Warhammer Online started on a project that would later become &amp;quot;Return of Reckoning&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Return of Reckoning is a reimplementation of the Warhammer Online protocol, meaning that none of the original games server code was used.&lt;br /&gt;
&lt;br /&gt;
Continue reading [[Return of Reckoning|here]].&lt;br /&gt;
&lt;br /&gt;
| news_title = LATEST NEWS&lt;br /&gt;
| news_content = {{:Main Page/news}}&lt;br /&gt;
&lt;br /&gt;
| sections_title = IMPORTANT PAGES&lt;br /&gt;
| sections_content = {{:Main Page/links}}&lt;br /&gt;
&lt;br /&gt;
| featured_title= PARTICIPATE IN WIKI EDITING&lt;br /&gt;
| featured_content= Anyone can contribute to the wiki. If you want to become a contributor please [https://wiki.returnofreckoning.com/index.php?title=Special:OAuth2Client/redirect&amp;amp;returnto=Main+Page login using Oauth2]. If you spot anything in need of improvement, don&#039;t hesitate to make an edit. We are also looking for editors who can update/follow-up on their classe&#039;s page.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__INDEX__&lt;br /&gt;
__NONEWSECTIONLINK__&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Template:MainTemplate&amp;diff=20981</id>
		<title>Template:MainTemplate</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Template:MainTemplate&amp;diff=20981"/>
		<updated>2021-12-15T13:55:58Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;grid-container&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;header&amp;quot;&amp;gt;{{HeaderTemplate|welcome={{{welcome}}}|blurb={{{blurb}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- Sections --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;middle&amp;quot;&amp;gt;{{SectionTemplate|title={{{about_title}}}|content={{{about_content}}} }}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;middle2&amp;quot;&amp;gt;{{SectionTemplate|title={{{sections_title}}}|content={{{sections_content}}} }}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;bottom&amp;quot;&amp;gt;{{SectionTemplate|title={{{featured_title}}}|content={{{featured_content}}} }}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;hides&amp;quot; style=&amp;quot;text-align: right;&amp;quot;&amp;gt;&amp;lt;small&amp;gt;Main page sections: [[Main Page/links|links]] &amp;amp;#183; [[Main Page/news|news]].&amp;lt;/small&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
__NOEDITSECTION__&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Royal_Crest&amp;diff=18970</id>
		<title>Royal Crest</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Royal_Crest&amp;diff=18970"/>
		<updated>2021-04-12T16:57:25Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning |heading=In progress... |This page is still under development, if you would like to contribute please login.}}&lt;br /&gt;
[[File:Royal Crest.png|right]]&lt;br /&gt;
Royal Crest is the last [[Open RvR Guide|Open RvR]] [[Currencies|currency]]. It really takes effort to get it but allows to buy one of the three endgame [[Open RvR Guide|Open RvR]] sets in game.&lt;br /&gt;
&lt;br /&gt;
== Aqquiring ==&lt;br /&gt;
Royal Crest can be obtained from:&lt;br /&gt;
# Reward bags [[File:Gold_Bag_35.png|32x32px]], [[File:Purple_Bag_35.png|32x32px]], [[File:Blue_Bag_35.png|32x32px]], [[File:Green_Bag_35.png|32x32px]] from Tier 2, 3 and 4 locking for players who have &#039;&#039;&#039;The Invader&#039;&#039;&#039; Tome Unlock,&lt;br /&gt;
# Reward bags [[File:Gold_Bag_35.png|32x32px]], [[File:Purple_Bag_35.png|32x32px]], [[File:Blue_Bag_35.png|32x32px]], [[File:Green_Bag_35.png|32x32px]], [[File:White_Bag_35.png|32x32px]] ,  from attacking of defending The [[Fortresses|Fortress]] for players who have &#039;&#039;&#039;The Invader&#039;&#039;&#039; Tome Unlock, (???)&lt;br /&gt;
# Reward bags [[File:Gold_Bag_35.png|32x32px]], [[File:Purple_Bag_35.png|32x32px]], [[File:Blue_Bag_35.png|32x32px]], [[File:Green_Bag_35.png|32x32px]], [[File:White_Bag_35.png|32x32px]] ,  from [[City Sieges|City Siege]] for players who have &#039;&#039;&#039;The Invader&#039;&#039;&#039; Tome Unlock,&lt;br /&gt;
# Vendor for 5 Royal Crest Shards.&lt;br /&gt;
&lt;br /&gt;
== Used for ==&lt;br /&gt;
Royal Crest is used to purchase one of the endgame sets in following vendors:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Order:&#039;&#039;&#039;&lt;br /&gt;
* [[Equipments (RvR &amp;amp; PvE)#Warlord_Set|Warlord set]] sold in [[Altdorf]] - &#039;&#039;Castle&#039;&#039; - Valenor,&lt;br /&gt;
* [[Equipments (RvR &amp;amp; PvE)#Sovereign_Set|Invader set]] sold in [[Altdorf]] - &#039;&#039;Castle&#039;&#039; - Reingard Kolb,&lt;br /&gt;
* [[Equipments (RvR &amp;amp; PvE)#Sovereign_Alternative_Set|Sovereign alternative set]] sold in [[Altdorf]] - &#039;&#039;Castle&#039;&#039; - Romarich Schaper&#039;&#039;.&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;For Destruction&#039;&#039;&#039;:&lt;br /&gt;
* [[Equipments (RvR &amp;amp; PvE)#Warlord_Set|Warlord set]] sold in [[The Inevitable City]] - &#039;&#039;Citadel&#039;&#039; - Vothocan,&lt;br /&gt;
* [[Equipments (RvR &amp;amp; PvE)#Sovereign_Set|Invader set]] sold in [[The Inevitable City]] - &#039;&#039;Citadel&#039;&#039; - Strezhyrr,&lt;br /&gt;
* [[Equipments (RvR &amp;amp; PvE)#Sovereign_Alternative_Set|Sovereign alternative set]] sold in [[The Inevitable City]] - &#039;&#039;Citadel&#039;&#039; - Ruruk Netherflare.&lt;br /&gt;
&lt;br /&gt;
== Merchant locations ==&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Invader_Medallion&amp;diff=18969</id>
		<title>Invader Medallion</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Invader_Medallion&amp;diff=18969"/>
		<updated>2021-04-12T16:56:45Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning |heading=In progress... |This page is still under development, if you would like to contribute please login.}}&lt;br /&gt;
[[File:Invader Medallion.png|right]]&lt;br /&gt;
Invader Medallion is one of the endgame [[Open RvR Guide|Open RvR]] [[Currencies|currency]]. It really takes effort to get it but allows to buy one of the best [[Open RvR Guide|Open RvR]] sets in game.&lt;br /&gt;
&lt;br /&gt;
== Aqquiring ==&lt;br /&gt;
Invader Medallion can be obtained from:&lt;br /&gt;
# Participating and contributing in [[Fortresses|Fortress]] battle,&lt;br /&gt;
# Reward bags [[File:Gold_Bag_35.png|32x32px]], [[File:Purple_Bag_35.png|32x32px]], [[File:Blue_Bag_35.png|32x32px]], [[File:Green_Bag_35.png|32x32px]] from Tier 2, 3 and 4 zone locks for players who have &#039;&#039;&#039;The Vanquisher&#039;&#039;&#039; Tome Unlock,&lt;br /&gt;
# Reward bags [[File:Gold_Bag_35.png|32x32px]], [[File:Purple_Bag_35.png|32x32px]], [[File:Blue_Bag_35.png|32x32px]], [[File:Green_Bag_35.png|32x32px]], [[File:White_Bag_35.png|32x32px]] ,  from attacking of defending The [[Fortresses|Fortress]] for players who have &#039;&#039;&#039;The Vanquisher&#039;&#039;&#039; Tome Unlock, (???)&lt;br /&gt;
# Reward bags [[File:Gold_Bag_35.png|32x32px]], [[File:Purple_Bag_35.png|32x32px]], [[File:Blue_Bag_35.png|32x32px]], [[File:Green_Bag_35.png|32x32px]], [[File:White_Bag_35.png|32x32px]] ,  from [[City Sieges|City Siege]]&lt;br /&gt;
# Vendor for 5 [[Invader Medallion Shard|Invader Medallion Shards]],&lt;br /&gt;
# Vendor for Royal Crest.&lt;br /&gt;
&lt;br /&gt;
== Used for ==&lt;br /&gt;
Invader Medallion is used to purchase the [[Equipments (RvR &amp;amp; PvE)#Invader_Set|Invader set]].&lt;br /&gt;
&lt;br /&gt;
These items are sold by vendors:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Order&#039;&#039;&#039; - [[Altdorf]] - &#039;&#039;Castle&#039;&#039; - Killbjron Grimstone&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Destruction&#039;&#039;&#039; - [[The Inevitable City]] - &#039;&#039;Citadel&#039;&#039; - Skullsplita Badaxe.&lt;br /&gt;
&lt;br /&gt;
== Merchant locations ==&lt;br /&gt;
[[File:Imperator Merchant.jpg|left|500x500px]]&lt;br /&gt;
[[File:Thul the Overlord.jpg|500x500px]]&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Invader_Medallion&amp;diff=18968</id>
		<title>Invader Medallion</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Invader_Medallion&amp;diff=18968"/>
		<updated>2021-04-12T16:55:49Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Warning |heading=In progress... |This page is still under development, if you would like to contribute please login.}}&lt;br /&gt;
[[File:Invader Medallion.png|right]]&lt;br /&gt;
Invader Medallion is one of the endgame [[Open RvR Guide|Open RvR]] [[Currencies|currency]]. It really takes effort to get it but allows to buy one of the best [[Open RvR Guide|Open RvR]] sets in game.&lt;br /&gt;
&lt;br /&gt;
== Aqquiring ==&lt;br /&gt;
Invader Medallion can be obtained from:&lt;br /&gt;
# Defending and locking zone next to Your realm&#039;s Fortress. You need to contribute enough and have &#039;&#039;&#039;The Vanquisher&#039;&#039;&#039; Tome Unlock in order to receive the reward. These zones are:&lt;br /&gt;
#* &#039;&#039;&#039;For Order:&#039;&#039;&#039;&lt;br /&gt;
#** [[Kadrin Valley]],&lt;br /&gt;
#** [[Eataine]],&lt;br /&gt;
#** [[Reikland]].&lt;br /&gt;
#* &#039;&#039;&#039;For Destruction:&#039;&#039;&#039;&lt;br /&gt;
#** [[Black Crag]],&lt;br /&gt;
#** [[Caledor]],&lt;br /&gt;
#** [[Chaos Wastes]].&lt;br /&gt;
# Participating and contributing in [[Fortresses|Fortress]] battle,&lt;br /&gt;
# Reward bags [[File:Gold_Bag_35.png|32x32px]], [[File:Purple_Bag_35.png|32x32px]], [[File:Blue_Bag_35.png|32x32px]], [[File:Green_Bag_35.png|32x32px]] from Tier 2, 3 and 4 zone locks for players who have &#039;&#039;&#039;The Vanquisher&#039;&#039;&#039; Tome Unlock,&lt;br /&gt;
# Reward bags [[File:Gold_Bag_35.png|32x32px]], [[File:Purple_Bag_35.png|32x32px]], [[File:Blue_Bag_35.png|32x32px]], [[File:Green_Bag_35.png|32x32px]], [[File:White_Bag_35.png|32x32px]] ,  from attacking of defending The [[Fortresses|Fortress]] for players who have &#039;&#039;&#039;The Vanquisher&#039;&#039;&#039; Tome Unlock, (???)&lt;br /&gt;
# Reward bags [[File:Gold_Bag_35.png|32x32px]], [[File:Purple_Bag_35.png|32x32px]], [[File:Blue_Bag_35.png|32x32px]], [[File:Green_Bag_35.png|32x32px]], [[File:White_Bag_35.png|32x32px]] ,  from [[City Sieges|City Siege]]&lt;br /&gt;
# Vendor for 5 [[Invader Medallion Shard|Invader Medallion Shards]],&lt;br /&gt;
# Vendor for Royal Crest.&lt;br /&gt;
&lt;br /&gt;
== Used for ==&lt;br /&gt;
Invader Medallion is used to purchase the [[Equipments (RvR &amp;amp; PvE)#Invader_Set|Invader set]].&lt;br /&gt;
&lt;br /&gt;
These items are sold by vendors:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Order&#039;&#039;&#039; - [[Altdorf]] - &#039;&#039;Castle&#039;&#039; - Killbjron Grimstone&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For Destruction&#039;&#039;&#039; - [[The Inevitable City]] - &#039;&#039;Citadel&#039;&#039; - Skullsplita Badaxe.&lt;br /&gt;
&lt;br /&gt;
== Merchant locations ==&lt;br /&gt;
[[File:Imperator Merchant.jpg|left|500x500px]]&lt;br /&gt;
[[File:Thul the Overlord.jpg|500x500px]]&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Logrin%27s_Forge&amp;diff=18071</id>
		<title>Logrin&#039;s Forge</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Logrin%27s_Forge&amp;diff=18071"/>
		<updated>2021-03-23T13:12:59Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox instance&lt;br /&gt;
|name=Logrin&#039;s Forge&lt;br /&gt;
|aka=LF&lt;br /&gt;
|ss=Logrin%27s_Forge.jpg&lt;br /&gt;
|type=Scenario&lt;br /&gt;
|loc=[[Logrin Olgrumson]]&lt;br /&gt;
|race=[[Greenskin]] vs [[Dwarf]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width: auto; margin-left: auto; margin-right: auto;&amp;quot;&amp;gt;&amp;lt;big&amp;gt;{{Warning |heading=IMPORTANT | &#039;&#039;Teaming up and queueing with other players increases your winning chance and rewards!&#039;&#039;}}&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Logrin&#039;s Forge&#039;&#039;&#039; takes place (to be filled)&lt;br /&gt;
&lt;br /&gt;
== Quick Guide ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;left&amp;quot; style=&amp;quot;width: auto; margin-left: auto; margin-right: auto;&amp;quot;&amp;gt;{{Warning |heading=NEW SCENARIO MECHANIC | &#039;&#039;&#039;The mechanics for this scenario have been changed}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The mechanic of this scenario is switched to rotating king of the hill. Same as in the Reikland Hills scenario. The fight starts at Logrin&#039;s Anvil, then one realm captures it the fight will move either to Logrin&#039;s Hammer or Logrin&#039;s Axe. Then you have to decide if you rush to the new objective or if you stay to defend the previous objective, which remains open for a short while.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;&amp;lt;u&amp;gt;Score Calculation&amp;lt;/u&amp;gt;&#039;&#039;&#039; ===&lt;br /&gt;
Every scenario has a different way to calculate the score for each Realm. In this SC:&lt;br /&gt;
&lt;br /&gt;
* Kill = 3 points&lt;br /&gt;
* Holding an objective = 10 points every 5 seconds&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;General Strategy&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* Start by rushing to the middle objective and contest it, or do your best to keep pressure. Capture it when possible.&lt;br /&gt;
&lt;br /&gt;
* If your team has almost guaranteed mid objective, start heading to left or right objectives to instantly capture one of them.&lt;br /&gt;
&lt;br /&gt;
* Always leave some people behind/on other objectives to secure them.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;Archetypes Roles&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tanks:&#039;&#039;&#039;&lt;br /&gt;
Keep guarding and switching guard. Keep contesting any attempts to capture an objective.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Melee DPS:&#039;&#039;&#039;&lt;br /&gt;
Make sure you keep pressure on the objective point.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ranged DPS:&#039;&#039;&#039;&lt;br /&gt;
Nuke the enemy healers and focus on squishy targets. Increase your team&#039;s winning chance by decreasing the enemy numbers as fast as possible, starting with healers.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Healers:&#039;&#039;&#039;&lt;br /&gt;
Make sure your team is keeping up to enemy pressure, keep key targets alive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Best way to team up ==&lt;br /&gt;
Teaming up in Return of Reckoning is easy. You can ask for a group or advertise one using the Looking For Group channel. Simply type /5 in your chat and advertise your message.&lt;br /&gt;
You should aim for a 2-2-2, which translates to 2 tanks, 2 damage dealers and 2 healers before queueing.&lt;br /&gt;
Queueing with a team drastically increases your win rate and thus your rewards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
(&#039;&#039;under construction&#039;&#039;)&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Dungeons&amp;diff=17549</id>
		<title>Dungeons</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Dungeons&amp;diff=17549"/>
		<updated>2021-03-03T11:52:07Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Under construction&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible wiki table darktable sortable zebra&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Instance Name&lt;br /&gt;
! Abbreviations&lt;br /&gt;
! Zone&lt;br /&gt;
! Type&lt;br /&gt;
! Minimum Level&lt;br /&gt;
! Renown Rank&lt;br /&gt;
! Bosses&lt;br /&gt;
! Obtainable Set/ Ward&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacellum]] || SD || [[The Inevitable City]] || 6-man || 16 ||40-80||  TBC || Destruction Keeper&#039;s Set&lt;br /&gt;
|- &lt;br /&gt;
| [[Altdorf Sewers]] || ? || [[Altdorf]] || 6-man || 16 ||40-80||  TBC || Order Keeper&#039;s Set&lt;br /&gt;
|- &lt;br /&gt;
| [[Gunbad]] || GB || [[The Badlands]] || 6-man || 31 ||40-80|| Right Wing&lt;br /&gt;
&lt;br /&gt;
[[Brood Mother Szikalax]], [[Masta Wrangla Glix]], [[Elder Kizzig da Waaagha]], [[Herald of Solithex]] &lt;br /&gt;
&lt;br /&gt;
Middle Wing&lt;br /&gt;
&lt;br /&gt;
[[Redeye Big Oaf]], [[Blaz da Tamin&#039; Masta]], [[Arathremia]] &lt;br /&gt;
&lt;br /&gt;
Left Wing&lt;br /&gt;
&lt;br /&gt;
[[Griblik da Stinka]] , [[Bilebane the Rager]] , [[Garrolath the Poxbearer]], [[Kurga da Squig-Maker]], [[Foul Mouf da &#039;ungry]]&lt;br /&gt;
&lt;br /&gt;
Endbosses&lt;br /&gt;
&lt;br /&gt;
RW:[[Masta Mixa]]&lt;br /&gt;
&lt;br /&gt;
MW:[[&#039;Ard ta Feed]], [[Wight Lord Solithex]]&lt;br /&gt;
&lt;br /&gt;
LW:[[Glomp da Squig Masta]]&lt;br /&gt;
|| Redeye Set&lt;br /&gt;
Lesser Ward&lt;br /&gt;
|- &lt;br /&gt;
| [[Sigmar Crypts]] || C || [[Altdorf]] || 6-man || 40 ||40-80|| [[Arch Lector Verrimus]], [[Tobias The Fallen]], [[Necromancer Malcidious]]|| Order Sentinel Set&lt;br /&gt;
|- &lt;br /&gt;
| [[Warpblade Tunnels]] || T || [[Chaos Wastes]] || 6-man || 40 ||40-80|| [[Skiv Redwarp]], [[Warlock Peenk]], [[Grey Seer Quol&#039;tik]], [[Master Moulder Skrot]]|| Order Sentinel Set&lt;br /&gt;
|- &lt;br /&gt;
| [[Bilerot Burrows]] || BB || [[The Inevitable City]] || 6-man || 40 ||40-80|| [[The Bile Lord]], [[Bartholomeus the Sickly]], [[Ssrydian Morbidae]], [[Maggotfiend Urhil]]|| Destruction Sentinel Set&lt;br /&gt;
|- &lt;br /&gt;
| [[Bloodwrought Enclave]] || BE || [[The Inevitable City]] || 6-man || 40 ||40-80|| [[Barakus the Godslayer]], [[Korthuk the Raging]], [[Yozig the Blooded]], [[Sarloth Bloodtouched]], [[Culius Embervine]]|| Destruction Sentinel Set&lt;br /&gt;
|- &lt;br /&gt;
| [[Bastion Stair]] || BS || [[Chaos Wastes]] || 6-man || 40 ||40-80|| [[Borzhar Rageborn]], [[Gahlvoth Darkrage]], [[Azuk&#039;Thul]], [[Urlf Daemonblessed]], [[Garithex the Mountain]], [[Chorek the Unstoppable]], [[Wrackspite]], [[Doomspike]], [[Zekaraz the Bloodcaller]], [[Thar&#039;lgnan]], [[Lord Slaurith]], [[Kaarn the Vanquisher]], [[Skull Lord Var&#039;Ithrok]]|| Bloodlord Set&lt;br /&gt;
|- &lt;br /&gt;
| [[Hunter&#039;s Vale]] || HV || [[Many]] || 6-man || 40 ||40-80||  TBC || Dark Promise Set&lt;br /&gt;
|- &lt;br /&gt;
|- &lt;br /&gt;
| [[Tomb Of The Vulture Lord]] || TOVL || [[Necropolis of Zandri]] || 6-man || 40 ||40-80||  TBC || Tyrant Set&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
For dungeons in general it is advisable to have the addons &#039;&#039;&#039;Aggrometer&#039;&#039;&#039; and &#039;&#039;&#039;Buffhead&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A must have for tanks is the PvE tactic &#039;&#039;&#039;Menace&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In some encounters it can proof useful to up your video settings to be able to see all effects.&lt;br /&gt;
&lt;br /&gt;
You can do this by pressing &#039;&#039;&#039;Escape -&amp;gt; User Settings -&amp;gt; Video -&amp;gt; Customize (performance) -&amp;gt; Effects -&amp;gt; Play Abilities effects on : All&#039;&#039;&#039;. &#039;&#039;(Effects System Detail setting wont affect the visibility).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also make sure to &#039;&#039;&#039;Uncheck&#039;&#039;&#039; the &#039;&#039;&#039;DisableVFX&#039;&#039;&#039; box under &#039;&#039;&#039;Settings -&amp;gt; Server tab&#039;&#039;&#039;, otherwise no ground effect will be displayed.&lt;br /&gt;
&lt;br /&gt;
== Lockouts ==&lt;br /&gt;
* Lockout system has changed. Previously lockout on particular NPC prevented you from entering an instance with different ID than yours if you were not a leader, now you are able to enter different instance and help defeat the boss, but you will be automagically excluded from the loot roll. Also, if there are 3 or more people in your party with lockout on the particular boss nobody in party will be eligible for the loot roll.&lt;br /&gt;
* .lockout command was changed and expanded - it will now print in the chat all your current lockouts and all lockouts of your party members. In case of 3 people or more in your party with lockout for particular boss you will be informed that your party is not eligible for loot roll.&lt;br /&gt;
* Issue of people with one lockout not able to enter an instance should be resolved by above changes.&lt;br /&gt;
&lt;br /&gt;
== Recent Patch Changes ==&lt;br /&gt;
&lt;br /&gt;
* You will now receive messages when entering an instance. (Additional messages when binding will also be shown incase any issues occur)&lt;br /&gt;
&lt;br /&gt;
* You can now enter an instance before the group leader, however the instance state will still be restored from the group leader.&lt;br /&gt;
&lt;br /&gt;
* You group will be soft bound to an instance when a player first enters. You can do /partyresetinstance to clear this (if you want to switch leaders for example and progress from the other players).&lt;br /&gt;
&lt;br /&gt;
* You will be bound to the new instance when you kill your first boss (if you had previously changed instance/group).&lt;br /&gt;
&lt;br /&gt;
* You will be bound to a new instance if you progress further in your new instance than your last instance.&lt;br /&gt;
&lt;br /&gt;
* Logging back into your character in an instance will now put you back into the instance and instance group.&lt;br /&gt;
&lt;br /&gt;
* Logging back into an instance after a server restart will start the instance from its saved state.&lt;br /&gt;
&lt;br /&gt;
* Being kicked out of a group while in a Dungeon will return you to the entry point.&lt;br /&gt;
&lt;br /&gt;
* You should no longer be able to join an instance and have more than 6 players.&lt;br /&gt;
&lt;br /&gt;
* Logging into the game when you were in a Dungeon or Scenario which no longer exists will now properly teleport you to the point before you entered, or if failing that your bind point. ( Before you would experience some green screens and be teleported to the city)&lt;br /&gt;
&lt;br /&gt;
Source (18.02.2021):&lt;br /&gt;
https://www.returnofreckoning.com/forum/viewtopic.php?f=42&amp;amp;t=43869&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Morale_Pumps_%26_Morale_Drains&amp;diff=17105</id>
		<title>Morale Pumps &amp; Morale Drains</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Morale_Pumps_%26_Morale_Drains&amp;diff=17105"/>
		<updated>2021-02-23T17:05:08Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;List of Class Morale Pumps and Morale Drains in Return of Reckoning.&lt;br /&gt;
&lt;br /&gt;
_&lt;br /&gt;
&lt;br /&gt;
With Patch 10/06/2020 ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&amp;amp;t=39021&amp;amp;hilit=morale+cap#p419982 link]) a soft cap was introduced.&lt;br /&gt;
&lt;br /&gt;
A soft cap on morale damage has been added. It functions as a meter that increases for each point of morale damage you take, and decays by 500 points per second. If the meter hits 2400, you will start mitigating 50% of all morale damage you take after that. As long as your meter is above 2400 you will get a buff called &amp;quot;Resolute&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The reasons for this change is that there has been an increased meta around coordinated AoE morale dumps in larger scale fights, which makes wounds the only defensive stat that really matters. Our hope is that this brings more diversity into tactics employed, while still keeping morale damage abilities as a powerful tool.&lt;br /&gt;
&lt;br /&gt;
Currently, all Morale abilities has 60s cooldown, using one resets your Morale bar but do not reset cooldown.&lt;br /&gt;
&lt;br /&gt;
Morale Buffs and Debuffs do not stack with abilities or item procs, but do stack with tactics. &amp;lt;br&amp;gt;&lt;br /&gt;
Example: &amp;lt;b&amp;gt;Runepriest&amp;lt;/b&amp;gt; tactic &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Concussive Runes&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; which reduces armor on ability &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Rune of Cleaving&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt; does stack with armor reduction from Tank Class morale &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Demolishing Strike&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
= Morale Pumps =&lt;br /&gt;
== Order ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Class&lt;br /&gt;
!Category&lt;br /&gt;
!Type&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Archmage&lt;br /&gt;
|Tactic&lt;br /&gt;
|Specialized - Path of Isha&lt;br /&gt;
|Bolstering Boon&lt;br /&gt;
|On Boon of Hysh heal: Grant the target 250 points of Morale&lt;br /&gt;
|-&lt;br /&gt;
|Bright Wizard&lt;br /&gt;
|Tactic&lt;br /&gt;
|Base&lt;br /&gt;
|Embrace the Flames&lt;br /&gt;
|On Critical Hit: Gain 200 points of Morale. Internal cooldown of 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
|Witch Hunter&lt;br /&gt;
|Ability&lt;br /&gt;
|Specialized - Path of Confession&lt;br /&gt;
|Dragon Gun&lt;br /&gt;
|Groupmates gain 125 Morale, while all hit targets lose 125 points of Morale.&lt;br /&gt;
|-&lt;br /&gt;
|White Lion&lt;br /&gt;
|Tactic&lt;br /&gt;
|Base&lt;br /&gt;
|Close Bond&lt;br /&gt;
|With active pet: Gain an additional 50 Morale every 5 seconds; if pet dies, lose 600 Morale&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Destruction ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Class&lt;br /&gt;
!Category&lt;br /&gt;
!Type&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Black Orc&lt;br /&gt;
|Tactic&lt;br /&gt;
|Base&lt;br /&gt;
|Youz see me blok&#039; dat&#039;?!&lt;br /&gt;
|On Block: Gain 4% of Morale (144 points). Internal cooldown of 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
|Chosen&lt;br /&gt;
|Tactic&lt;br /&gt;
|Base&lt;br /&gt;
|Destined For Victory&lt;br /&gt;
|On Block: Gain 200 points of Morale. Internal cooldown of 10 seconds&lt;br /&gt;
|-&lt;br /&gt;
|Shaman&lt;br /&gt;
|Tactic&lt;br /&gt;
|Base&lt;br /&gt;
|Get Movin&#039;!&lt;br /&gt;
|On &#039;Ere We Go damage: Groupmate gains 150 points of Morale&lt;br /&gt;
|-&lt;br /&gt;
|Sorceress&lt;br /&gt;
|Tactic&lt;br /&gt;
|Base&lt;br /&gt;
|Glorious Carnage&lt;br /&gt;
|On Critical Hit: Gain 200 points of Morale. Internal cooldown of 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
|Squig Herder&lt;br /&gt;
|Tactic&lt;br /&gt;
|Base&lt;br /&gt;
|Strength in Numbas&lt;br /&gt;
|On Groupmate within 100ft dealing damage: 25% chance to gain 100 points of Morale over 3 seconds. Internal cooldown of 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
|Zealot&lt;br /&gt;
|Tactic&lt;br /&gt;
|Base&lt;br /&gt;
|By Tzeentch&#039;s Will!&lt;br /&gt;
|On Critical Direct Heal: Gain 200 points of Morale. Internal cooldown of 3 seconds&lt;br /&gt;
|-&lt;br /&gt;
|Witch Elf&lt;br /&gt;
|Ability&lt;br /&gt;
|Specialized - Path of Carnage&lt;br /&gt;
|On your Knees!&lt;br /&gt;
|Groupmates gain 125 Morale, while all hit targets lose 125 points of Morale.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Morale Drains =&lt;br /&gt;
== Order ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Class&lt;br /&gt;
!Category&lt;br /&gt;
!Type&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Bright Wizard&lt;br /&gt;
|Morale&lt;br /&gt;
|Specialized - Path of Incineration&lt;br /&gt;
|Burning Head&lt;br /&gt;
|Deals 2400 damage to your target, and 1600 to all other enemies within 20 feet. All enemies hit by this effect will lose 600 points of Morale&lt;br /&gt;
|-&lt;br /&gt;
|Knight of the Blazing Sun&lt;br /&gt;
|Morale&lt;br /&gt;
|Specialized - Path of Glory&lt;br /&gt;
|Solar Flare&lt;br /&gt;
|Deals 1200 damage to all enemies within 30 feet. Enemy players hit by this effect will lose all of their Morale&lt;br /&gt;
|-&lt;br /&gt;
|*Swordmaster&lt;br /&gt;
|Morale&lt;br /&gt;
|Specialized - Path of Hoeth&lt;br /&gt;
|Shadow Blades&lt;br /&gt;
|All enemies within 30 feet will suffer 1800 Spiritual Damage over 12 seconds, and will steadily lose 28 points of Morale per second&lt;br /&gt;
|-&lt;br /&gt;
|Swordmaster&lt;br /&gt;
|Ability&lt;br /&gt;
|Base&lt;br /&gt;
|Intimidating Blow&lt;br /&gt;
|On Hit: Decreases target&#039;s Morale by 100 points&lt;br /&gt;
|-&lt;br /&gt;
|Witch Hunter&lt;br /&gt;
|Ability&lt;br /&gt;
|Specialized - Path of Confession&lt;br /&gt;
|Dragon Gun&lt;br /&gt;
|All Hit targets lose 125 points of Morale, while Groupmates gain 125 Morale.&lt;br /&gt;
|-&lt;br /&gt;
|Witch Hunter&lt;br /&gt;
|Tactic&lt;br /&gt;
|Specialized - Path of Judgment&lt;br /&gt;
|Vitriolic Judgment&lt;br /&gt;
|On Hit against your target&#039;s back: 25% chance to drain 225 points of Morale&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Destruction ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Class&lt;br /&gt;
!Category&lt;br /&gt;
!Type&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Black Orc&lt;br /&gt;
|Tactic&lt;br /&gt;
|Base&lt;br /&gt;
|Lookin&#039; For Opportunity&lt;br /&gt;
|Clobber now removes 6% from your target&#039;s Morale&lt;br /&gt;
|-&lt;br /&gt;
|*Black Orc&lt;br /&gt;
|Morale&lt;br /&gt;
|Specialized - Path of Da Boss&lt;br /&gt;
|Yer Nothin&lt;br /&gt;
|Deals 1800 damage over 12 seconds to all targets within 30 feet; affected targets lose 30 points of Morale per second&lt;br /&gt;
|-&lt;br /&gt;
|Disciple of Khaine&lt;br /&gt;
|Morale&lt;br /&gt;
|Specialized - Path of Torture&lt;br /&gt;
|Vision of Torment&lt;br /&gt;
|Deals 1600 damage over 7 seconds and halts Morale gain for the target during that time&lt;br /&gt;
|-&lt;br /&gt;
|Marauder&lt;br /&gt;
|Tactic&lt;br /&gt;
|Specialized - Path of Monstrosity&lt;br /&gt;
|Crushing Blows&lt;br /&gt;
|On Hit while in Monstrosity stance: 25% chance to remove 225 points of Morale (affects all abilities, aoe and single target)&lt;br /&gt;
|-&lt;br /&gt;
|Marauder&lt;br /&gt;
|Ability&lt;br /&gt;
|Specialized - Path of Brutality&lt;br /&gt;
|Wave of Terror&lt;br /&gt;
|Deal damage to targets in front of you up to 40 feet and prevent Morale gain for 5 seconds&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Witch Elf&lt;br /&gt;
|Ability&lt;br /&gt;
|Specialized - Path of Carnage&lt;br /&gt;
|On your Knees!&lt;br /&gt;
|All Hit targets lose 125 points of Morale, while Groupmates gain 125 Morale.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Not currently enabled&lt;br /&gt;
&lt;br /&gt;
[https://www.returnofreckoning.com/forum/viewtopic.php?f=8&amp;amp;t=25171#p283619 Credit to Glorian] &amp;amp; Fenris&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Template:HeaderTemplate&amp;diff=15982</id>
		<title>Template:HeaderTemplate</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Template:HeaderTemplate&amp;diff=15982"/>
		<updated>2021-01-07T20:00:29Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;background-color: #2a2a2a; width: 100%; height: 120%; color: white; margin-bottom: 10px;&amp;quot;&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin-left: 40%; &amp;quot;&amp;gt;{{{welcome}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&amp;lt;noinclude&amp;gt;[[Category:Templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Main_Page/news&amp;diff=15980</id>
		<title>Main Page/news</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Main_Page/news&amp;diff=15980"/>
		<updated>2021-01-07T19:59:13Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Best_Classic_MMORPG.png|center|frameless|540px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width: 25rem;&amp;quot;&amp;gt;&lt;br /&gt;
We&#039;ve been nominated to the Best Classic MMORPG award that is still running.&lt;br /&gt;
&lt;br /&gt;
We&#039;re currently leading the way with around 2000 votes ahead of the closest competitor.&amp;lt;hr style=&amp;quot;border-top: 2px solid #db8200;&amp;quot; /&amp;gt;&lt;br /&gt;
; Game history&lt;br /&gt;
* &#039;&#039;&#039;2021-01-06&#039;&#039;&#039; - [https://www.returnofreckoning.com/forum/viewtopic.php?f=42&amp;amp;t=43053 Patch Notes]&lt;br /&gt;
* &#039;&#039;&#039;2021-01-01&#039;&#039;&#039; - [https://www.returnofreckoning.com/forum/viewtopic.php?f=42&amp;amp;t=42971 Patch Notes]&lt;br /&gt;
* &#039;&#039;&#039;2020-12-25&#039;&#039;&#039; - [https://www.returnofreckoning.com/forum/viewtopic.php?f=42&amp;amp;t=42831 Patch Notes]&lt;br /&gt;
* &#039;&#039;&#039;2020-12-16&#039;&#039;&#039; - [https://www.returnofreckoning.com/forum/viewtopic.php?f=42&amp;amp;t=42674 Patch Notes]&lt;br /&gt;
* &#039;&#039;&#039;2020-12-09&#039;&#039;&#039; - [https://www.returnofreckoning.com/forum/viewtopic.php?f=42&amp;amp;t=42560 Patch Notes]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-top: 2px solid #db8200;&amp;quot; /&amp;gt;&lt;br /&gt;
; Live Events&lt;br /&gt;
* &#039;&#039;&#039;2020-12-18&#039;&#039;&#039; - [https://www.returnofreckoning.com/forum/viewtopic.php?f=42&amp;amp;t=42831 Keg End]&lt;br /&gt;
* &#039;&#039;&#039;2020-10-30&#039;&#039;&#039; - [https://www.returnofreckoning.com/forum/viewtopic.php?f=42&amp;amp;t=41898 Daemon Moon Rising]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Main_Page/news&amp;diff=15979</id>
		<title>Main Page/news</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Main_Page/news&amp;diff=15979"/>
		<updated>2021-01-07T19:58:45Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Best_Classic_MMORPG.png|center|frameless|500px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width: 25rem;&amp;quot;&amp;gt;&lt;br /&gt;
We&#039;ve been nominated to the Best Classic MMORPG award that is still running.&lt;br /&gt;
&lt;br /&gt;
We&#039;re currently leading the way with around 2000 votes ahead of the closest competitor.&amp;lt;hr style=&amp;quot;border-top: 2px solid #db8200;&amp;quot; /&amp;gt;&lt;br /&gt;
; Game history&lt;br /&gt;
* &#039;&#039;&#039;2021-01-06&#039;&#039;&#039; - [https://www.returnofreckoning.com/forum/viewtopic.php?f=42&amp;amp;t=43053 Patch Notes]&lt;br /&gt;
* &#039;&#039;&#039;2021-01-01&#039;&#039;&#039; - [https://www.returnofreckoning.com/forum/viewtopic.php?f=42&amp;amp;t=42971 Patch Notes]&lt;br /&gt;
* &#039;&#039;&#039;2020-12-25&#039;&#039;&#039; - [https://www.returnofreckoning.com/forum/viewtopic.php?f=42&amp;amp;t=42831 Patch Notes]&lt;br /&gt;
* &#039;&#039;&#039;2020-12-16&#039;&#039;&#039; - [https://www.returnofreckoning.com/forum/viewtopic.php?f=42&amp;amp;t=42674 Patch Notes]&lt;br /&gt;
* &#039;&#039;&#039;2020-12-09&#039;&#039;&#039; - [https://www.returnofreckoning.com/forum/viewtopic.php?f=42&amp;amp;t=42560 Patch Notes]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-top: 2px solid #db8200;&amp;quot; /&amp;gt;&lt;br /&gt;
; Live Events&lt;br /&gt;
* &#039;&#039;&#039;2020-12-18&#039;&#039;&#039; - [https://www.returnofreckoning.com/forum/viewtopic.php?f=42&amp;amp;t=42831 Keg End]&lt;br /&gt;
* &#039;&#039;&#039;2020-10-30&#039;&#039;&#039; - [https://www.returnofreckoning.com/forum/viewtopic.php?f=42&amp;amp;t=41898 Daemon Moon Rising]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Main_Page/news&amp;diff=15978</id>
		<title>Main Page/news</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Main_Page/news&amp;diff=15978"/>
		<updated>2021-01-07T19:58:10Z</updated>

		<summary type="html">&lt;p&gt;Dalen: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Best_Classic_MMORPG.png|center|frameless|450px]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;min-width: 25rem;&amp;quot;&amp;gt;&lt;br /&gt;
We&#039;ve been nominated to the Best Classic MMORPG award that is still running.&lt;br /&gt;
&lt;br /&gt;
We&#039;re currently leading the way with around 2000 votes ahead of the closest competitor.&amp;lt;hr style=&amp;quot;border-top: 2px solid #db8200;&amp;quot; /&amp;gt;&lt;br /&gt;
; Game history&lt;br /&gt;
* &#039;&#039;&#039;2021-01-06&#039;&#039;&#039; - [https://www.returnofreckoning.com/forum/viewtopic.php?f=42&amp;amp;t=43053 Patch Notes]&lt;br /&gt;
* &#039;&#039;&#039;2021-01-01&#039;&#039;&#039; - [https://www.returnofreckoning.com/forum/viewtopic.php?f=42&amp;amp;t=42971 Patch Notes]&lt;br /&gt;
* &#039;&#039;&#039;2020-12-25&#039;&#039;&#039; - [https://www.returnofreckoning.com/forum/viewtopic.php?f=42&amp;amp;t=42831 Patch Notes]&lt;br /&gt;
* &#039;&#039;&#039;2020-12-16&#039;&#039;&#039; - [https://www.returnofreckoning.com/forum/viewtopic.php?f=42&amp;amp;t=42674 Patch Notes]&lt;br /&gt;
* &#039;&#039;&#039;2020-12-09&#039;&#039;&#039; - [https://www.returnofreckoning.com/forum/viewtopic.php?f=42&amp;amp;t=42560 Patch Notes]&lt;br /&gt;
&amp;lt;hr style=&amp;quot;border-top: 2px solid #db8200;&amp;quot; /&amp;gt;&lt;br /&gt;
; Live Events&lt;br /&gt;
* &#039;&#039;&#039;2020-12-18&#039;&#039;&#039; - [https://www.returnofreckoning.com/forum/viewtopic.php?f=42&amp;amp;t=42831 Keg End]&lt;br /&gt;
* &#039;&#039;&#039;2020-10-30&#039;&#039;&#039; - [https://www.returnofreckoning.com/forum/viewtopic.php?f=42&amp;amp;t=41898 Daemon Moon Rising]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Dalen</name></author>
	</entry>
</feed>