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	<updated>2026-05-11T09:32:57Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Onslaught_Set&amp;diff=24234</id>
		<title>Onslaught Set</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Onslaught_Set&amp;diff=24234"/>
		<updated>2024-09-05T08:00:02Z</updated>

		<summary type="html">&lt;p&gt;CyunUnderis: fix: Change 4p bonus WE/WH&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== The Onslaught Set ==&lt;br /&gt;
&#039;&#039;&#039;The Onslaught Set&#039;&#039;&#039; is an upper mid-tier armor set within Return of Reckoning. &lt;br /&gt;
&lt;br /&gt;
This set comes after the Conqueror Set, and requires the Conqueror Ward to equip.&lt;br /&gt;
&lt;br /&gt;
Onslaught originally featured 5 pieces, but as part of the Sept 2024 Chapter 22 Re-launch, was updated to now feature 7 pieces. All pieces of Onslaught are bound on pick-up, so you must earn them by completing [[Chapter 22 Guide|Chapter 22.]]&lt;br /&gt;
&lt;br /&gt;
*Onslaught features a unique cape that grants some armor at the cost of lower resistances. &lt;br /&gt;
&lt;br /&gt;
*Onslaught also features large amounts of Initiative on both the pieces and as a set bonus, making it useful for players looking to stack this stat for crit reduction or parry.&lt;br /&gt;
&lt;br /&gt;
*Additionally, Onslaught is the first set to grant a 7-piece Granted Ability. In this set, each ability provides some sort of benefit to your group or players around you.&lt;br /&gt;
&lt;br /&gt;
== How to equip Onslaught Armor ==&lt;br /&gt;
[[File:Onslaught capes2.png|thumb|The Onslaught Cape is unique in that it grants half armor and half resistances. Capes also have unique designs, as seen in the image above. (Click for full size)]]&lt;br /&gt;
To wear Onslaught Armor, you&#039;ll first need the [[Conqueror Ward]] granted by equipping five pieces of Conqueror Armor or equivalent sets.&lt;br /&gt;
&lt;br /&gt;
Once that&#039;s complete, it&#039;s time to gather allies - Onslaught is earned exclusively via the [[Chapter 22 Guide|Chapter 22]] Public Quests, which are Raids designed for 24 players. &lt;br /&gt;
&lt;br /&gt;
In these Public Quests, all Gold Bags and Purple Bags contain Onslaught Gear.&lt;br /&gt;
&lt;br /&gt;
There&#039;s no Renown Rank requirement to equip this set, as it follows the PvE Gearing Progression. &lt;br /&gt;
&lt;br /&gt;
== Onslaught Armor Acquisition ==&lt;br /&gt;
&lt;br /&gt;
Onslaught Armor is divided up between all three Chapter 22 Public Quests.&lt;br /&gt;
&lt;br /&gt;
Each PQ has two pieces of gear. Gold Bags have exclusive pieces, and also offer the pieces awarded in Purple Bags. If your Warband has people who don&#039;t need the gear, you can ask them to opt-out of Gold or even All bags to increase your chances of getting the gear you need.&lt;br /&gt;
&lt;br /&gt;
*High Elf / Dark Elf PQ: Awards Boots (Purple Bags), or Helmet (Gold Bags)&lt;br /&gt;
*Empire / Chaos PQ: Awards Gloves (Purple Bags) or Shoulders (Gold Bags)&lt;br /&gt;
*Dwarf / Greenskin PQ: Awards Belt (Purple Bags) or Chest (Gold Bags)&lt;br /&gt;
*Cape: Acquired via completing a quest to complete all 3 Chapter 22 PQs. Quest found at the Chapter 22 Rally Masters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Is the Onslaught Set good for my class? ==&lt;br /&gt;
&lt;br /&gt;
For some builds, Onslaught is an excellent starting set or hybrid set to combine with others. &lt;br /&gt;
&lt;br /&gt;
In particular, the boost V bonus is fantastic for those DPS classes who gain it. The Range increase for the Magus and Engi is also unique and cannot be found on any other gloves.&lt;br /&gt;
&lt;br /&gt;
The 7-piece bonus also has notable potential to be useful for group engages, with the trade-off being less overall stats from stacking multiple sets. (More on these bonuses below)&lt;br /&gt;
&lt;br /&gt;
== Set Bonuses ==&lt;br /&gt;
&lt;br /&gt;
Wearing &#039;&#039;&#039;2 or more&#039;&#039;&#039; pieces of Onslaught will grant your character &#039;&#039;&#039;additional set bonuses&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*The 7-piece bonus is a unique granted ability that benefits your group or nearby allies. You activate this like a Rune Priest or Zealot granted ability.&lt;br /&gt;
&lt;br /&gt;
*Each 7-piece granted ability has a 2 minute cooldown. Some of these are also usable Off-GCD, or &amp;quot;Global Cooldown&amp;quot;, meaning you can activate them and immediately use your next ability.&lt;br /&gt;
&lt;br /&gt;
*For DPS Sets, if you see an ←, it means this class gains the same benefit listed in the left column.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To see full details on the set bonuses for Onslaught, expand one of the tables below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Tanks&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Effect&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Pieces&lt;br /&gt;
| +62 Toughness&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Pieces&lt;br /&gt;
| +69 Wounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Pieces&lt;br /&gt;
| Pilfer Proc: On being hit, 10% chance to steal health from your attacker.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Pieces&lt;br /&gt;
| +5% Block&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Pieces&lt;br /&gt;
| +92 Initiative&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 7 Pieces&lt;br /&gt;
| Granted Ability: Into the Fray: Increases movement speed for you and all nearby allies by 30% for 4 seconds. &lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Healers&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Archmage / Shaman / Zealot / Runepriest &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Warrior Priest / Disciple of Khaine&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Pieces&lt;br /&gt;
| +62 Wounds || +62 Wounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Pieces&lt;br /&gt;
| +69 Willpower || +69 Willpower&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Pieces&lt;br /&gt;
| Vivacious Proc: On Heal, 10% chance to recover AP. || Acute Essence/Fury Proc: On Heal, 10% Chance to recover 45 Soul Essence or Righteous Fury&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Pieces&lt;br /&gt;
| +5% Healing Critical chance || +5% Healing Critical Chance&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Pieces&lt;br /&gt;
| +92 Initiative || +92 Initiative&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 7 Pieces&lt;br /&gt;
| Granted Ability: Group Purge: Cleanses one Ailment, Hex, and Curse from your entire group within 100 feet. || Granted Ability: Group Purge: Cleanses one Ailment, Hex, and Curse from your entire group within 100 feet.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Melee DPS&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Slayer / Choppa / White Lion / Marauder&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Witch Hunter &amp;amp; Witch Elf&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Pieces&lt;br /&gt;
| +62 Wounds || ← &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Pieces&lt;br /&gt;
| +69 Strength || ← &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Pieces&lt;br /&gt;
| Preservation Proc: On Being Hit: 10% chance to increase Wounds || Boost V: On Hit: 10% Chance to increase your critical hit rate by 9% and your critical damage by 12% for 9 seconds.&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Pieces&lt;br /&gt;
| +5% Melee Critical chance || ←&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Pieces&lt;br /&gt;
| +92 Initiative || ← &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 7 Pieces&lt;br /&gt;
| Don&#039;t let up!: Instantly recovers 160 AP for all groupmates within 100 feet.  || Adrenaline Surge: For 10 seconds, Reduces Cooldowns of all groupmates&#039; abilities by 5 seconds.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;nowrap&amp;quot; | Magic and Ranged DPS&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Bright Wizard, Sorcerer&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Magus&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Engineer &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; | Shadow Warrior &amp;amp; Squig Herder&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 2 Pieces&lt;br /&gt;
| +62 Wounds || +62 Wounds || +62 Wounds || +62 Wounds&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 3 Pieces&lt;br /&gt;
| +69 Intelligence || +69 Intelligence || +69 Ballistic Skill || +69 Ballistic Skill&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 4 Pieces&lt;br /&gt;
| +Boost V: On Hit: 5% Chance to increase your critical hit rate by 9% and your critical damage by 12% for 9 seconds. || +4% Disrupt Strikethrough || +4% Dodge Strikethrough || +4% Dodge Strikethrough&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 5 Pieces&lt;br /&gt;
| +5% Magic Critical Chance || Erosion Proc: On Hit: 10% chance to lower all of target&#039;s resistances by 200 for 10 seconds. || Corrosion Proc: On Hit: 10% chance to lower target&#039;s Armor by 704 for 10 seconds. || Corrosion Proc: On Hit: 10% chance to lower target&#039;s Armor by 704 for 10 seconds. &lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 6 Pieces&lt;br /&gt;
| +92 Initiative || +92 Initiative || +92 Initiative || +92 Initiative&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;row&amp;quot; | 7 Pieces&lt;br /&gt;
| Explosive Power: For 10 seconds, your group&#039;s damage is increased by 5% if they are within 100 feet. || Can&#039;t Stop, Won&#039;t Stop: For 4 seconds, your group is immune to all roots and snares, and existing roots and snares are removed. || Can&#039;t Stop, Won&#039;t Stop: For 4 seconds, your group is immune to all roots and snares, and existing roots and snares are removed. || Now Or Never! For 10 seconds, your group&#039;s cast times are reduced by 0.3 seconds. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Unlocking the Vanquisher Ward ==&lt;br /&gt;
[[File:Vanq Fragments.png|thumb|The Vanquisher Ward has 5 Fragments, making some pieces of this set optional.]]&lt;br /&gt;
The Vanquisher Ward is the second-to-last Gear Ward, and can be unlocked by equipping five pieces of Onslaught Armor. Those are:&lt;br /&gt;
&lt;br /&gt;
*Boots&lt;br /&gt;
*Gloves&lt;br /&gt;
*Shoulders&lt;br /&gt;
*Helm&lt;br /&gt;
*Chest&lt;br /&gt;
&lt;br /&gt;
You can also unlock this ward with other armor sets - please see the [[Vanquisher Ward]] page for info.&lt;br /&gt;
&lt;br /&gt;
== Next stop: Invader ==&lt;br /&gt;
&lt;br /&gt;
With this set equipped, you&#039;re ready to move on to both the [[Bloodlord Set]] or the [[Invader Set]]. Depending on your class, Onslaught pieces are also considered BiS for some mixes with other sets, up until you eventually hit Sovereign-level pairings later in the game.&lt;br /&gt;
&lt;br /&gt;
This set is one of the most difficult sets to earn in the game, as it requires strong coordination among your warband and a significant amount of players to attempt. Good luck, and congratulations to those who acquire it!&lt;/div&gt;</summary>
		<author><name>CyunUnderis</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Commands&amp;diff=21759</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Commands&amp;diff=21759"/>
		<updated>2022-06-27T12:49:14Z</updated>

		<summary type="html">&lt;p&gt;CyunUnderis: Add .groupchallenge command&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;.unlock&#039;&#039;&#039; or &#039;&#039;&#039;.u&#039;&#039;&#039; command used to fix stuck-in-combat problems preventing you from joining a scenario. One attempt every 30 seconds is allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.gmlist&#039;&#039;&#039; or &#039;&#039;&#039;.gm&#039;&#039;&#039; command shows available Game Masters online.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.rules&#039;&#039;&#039; command sends a condensed list of in-game rules.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.assist&#039;&#039;&#039; command switches to friendly target&#039;s target.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.tellblock&#039;&#039;&#039; command allows you to block whispers from non-staff players who are outside of your guild.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.getstats&#039;&#039;&#039; command shows your own linear stat bonuses. &#039;&#039;&#039;&#039;&#039;(You must target yourself first!)&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.standard&#039;&#039;&#039; command assigns Standard Bearer Title to the Player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.ror&#039;&#039;&#039; command shows Help Files for RoR-specific features.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.changename&#039;&#039;&#039; command requests a name change, one per account per month. Keep in mind that you must be L40R40, and in your city (Altdorf/Inevitable City) to request a new name. Type in the command ( .changename ) and relog to change the name on the character select screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.mindread&#039;&#039;&#039; command causes the target creature to broadcast its AI.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/reload&#039;&#039;&#039; or &#039;&#039;&#039;/rel&#039;&#039;&#039; command reloads/refreshes your UI. Quite often it gets rid of stuttering too.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.ab changelist&#039;&#039;&#039; command displays a list of changes made to the career on Return of Reckoning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.rvrstatus&#039;&#039;&#039; or &#039;&#039;&#039;.rvr&#039;&#039;&#039; command lists all active zones.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.pug&#039;&#039;&#039; command lists the current &amp;quot;pick-up group&amp;quot; scenario (a scenario only solo and duo queued players can join).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.respec gathering&#039;&#039;&#039; type this command to unlearn your gathering skills, and thus be able to learn a new one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.respec crafting&#039;&#039;&#039; type this command to unlearn your crafting skills, and thus be able to learn a new one.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.guildinvolve&#039;&#039;&#039; to involve your guild in the current zone&#039;s campaign. Bonuses for the guild include: all RVR tagged guildies in zone have a 5% contribution bonus for the campaign, gain 5% more XP/INF/RR (which stacks with other bonuses like Potion of Acclaim), bag roll on lock increased by flat 50 points, and resource production from Battle Objectives is increased by 3% per guild involved. Cost is 30g, taken from guild vault. Unlocks at guild rank 14.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.claimkeep&#039;&#039;&#039; to claim the current zone&#039;s keep. Bonuses for the guild include: all of the incentives from involving in the campaign, plus the keep cannot de-rank below rank 4 if such rank is acquired. Cost is 80g, taken from guild vault. Unlocks at guild rank 14.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;/debug&#039;&#039;&#039; command opens up the UI Debugging Window log.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.groupchallenge &amp;lt;enemygroupleader&amp;gt;&#039;&#039;&#039; command challenges the enemy group to a match.&lt;br /&gt;
&lt;br /&gt;
== Deprecated Commands ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.ab&#039;&#039;&#039; command reveals class&#039;s modifications specific to Return of Reckoning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;.ab exmode&#039;&#039;&#039; command enables experimental mode on the current target if the current class supports it.&lt;/div&gt;</summary>
		<author><name>CyunUnderis</name></author>
	</entry>
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