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	<updated>2026-04-11T03:26:08Z</updated>
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	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Stats&amp;diff=16176</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Stats&amp;diff=16176"/>
		<updated>2021-01-26T21:34:34Z</updated>

		<summary type="html">&lt;p&gt;Cimba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Base Attributes ==&lt;br /&gt;
Each character posses eight &#039;&#039;Base Attributes&#039;&#039; that increase to various degrees with each level up until level 40. The following Table lists the &#039;&#039;Base Attributes&#039;&#039; at level 40. It can be seen that &#039;&#039;Base Attributes&#039;&#039; are not equally distributed across archtypes or even classes. Each &#039;&#039;Base Attribute&#039;&#039; has multiple functions in the combat mechanics of Return of Reckoning, with the exception of Thoughness and Wounds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
| ||&#039;&#039;&#039;Strength&#039;&#039;&#039;||&#039;&#039;&#039;Ballistic Skill&#039;&#039;&#039;||&#039;&#039;&#039;Intelligence&#039;&#039;&#039;||&#039;&#039;&#039;Thoughness&#039;&#039;&#039;||&#039;&#039;&#039;Weapon Skill&#039;&#039;&#039;||&#039;&#039;&#039;Initiative&#039;&#039;&#039;||&#039;&#039;&#039;Willpower&#039;&#039;&#039;||&#039;&#039;&#039;Wounds&#039;&#039;&#039;||||Sum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bright Wizard&#039;&#039;&#039;||99||74||221||148||123||172||197||391||||1425&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shadow Warrior&#039;&#039;&#039;||172||221||74||123||196||147||98||440||||1471&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Engineer&#039;&#039;&#039;||137||221||74||172||108||196||123||440||||1471&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slayer&#039;&#039;&#039;||221||96||72||172||197||148||123||518||||1547&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witch Hunter&#039;&#039;&#039;||172||123||74||142||226||196||118||518||||1569&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White Lion&#039;&#039;&#039;||196||74||98||147||221||172||123||518||||1549&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironbreaker&#039;&#039;&#039;||147||98||74||221||196||123||172||606||||1637&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Swordmaster&#039;&#039;&#039;||219||74||123||196||237||172||98||610||||1729&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Knight of the Blazing Sun&#039;&#039;&#039;||197||74||99||221||172||123||148||606||||1640&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warrior Priest&#039;&#039;&#039;||172||74||99||148||196||123||221||440||||1473&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rune Priest&#039;&#039;&#039;||98||74||226||172||120||147||222||391||||1450&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Archmage&#039;&#039;&#039;||98||74||196||147||123||172||221||391||||1422&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sorcercress&#039;&#039;&#039;||98||74||221||147||123||172||196||391||||1422&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Squig Herder&#039;&#039;&#039;||147||225||74||123||188||196||98||444||||1495&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magus&#039;&#039;&#039;||98||74||221||147||123||196||172||391||||1422&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Marauder&#039;&#039;&#039;||237||99||74||148||188||123||197||518||||1584&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Choppa&#039;&#039;&#039;||221||98||74||147||172||196||123||518||||1549&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witch Elf&#039;&#039;&#039;||172||74||98||137||196||221||147||518||||1563&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chosen&#039;&#039;&#039;||197||74||99||221||172||123||148||606||||1640&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Black Orc&#039;&#039;&#039;||172||98||74||221||196||123||147||606||||1637&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Black Guard&#039;&#039;&#039;||147||98||74||182||216||162||133||606||||1618&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Zealot&#039;&#039;&#039;||99||74||196||147||123||172||221||391||||1423&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Disciple of Khaine&#039;&#039;&#039;||172||74||98||147||196||123||221||440||||1471&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shaman&#039;&#039;&#039;||98||74||196||147||123||172||221||391||||1422&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Base Attribute Cap&#039;&#039;&#039;s ===&lt;br /&gt;
There are two caps to the &#039;&#039;Base Attributes&#039;&#039;: soft and hard.&lt;br /&gt;
&lt;br /&gt;
The soft cap is calculated by &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;soft cap = (level * 25) + 50&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
and equals 1050 for level 40 characters. Attribute gains beyond the soft cap are reduced by half. Meaning that you need to invest 2 attribute points to effectively gain 1 attribute points. For example if you want to increase an attribute from 1050 to 1100 you need to gain 100 attribute points.&lt;br /&gt;
&lt;br /&gt;
The hardcarp is calculated by&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;hard cap = (level * 50) + (level * 10 + 50)&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
and equals 1650 for level 40 characters. Attribute gains beyond the hard cap do not have any effect for player characters.&lt;br /&gt;
== Offensive Attributes ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Base Attributes&#039;&#039; contain three &#039;&#039;Primary Offensive Attributes&#039;&#039; (Strength, Intelligence, Ballistic Skill). &#039;&#039;Primary Offensive Attributes&#039;&#039; have two purposes&lt;br /&gt;
* Increase damage of associated abilites and auto attacks&lt;br /&gt;
* Decrease chance of the defender to defend (Parry, Disrupt, Dodge) against an attack&lt;br /&gt;
&lt;br /&gt;
The increase in damage can vary dramatically depending on the type of the ability. For direct damage abilities there is a rule of the thumb: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;Damage Increase = Offensive Attribute Increase / 5 * Cast Time&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For instant abilities the &#039;&#039;&amp;lt;code&amp;gt;Cast Time&amp;lt;/code&amp;gt;&#039;&#039; is often 1.5&lt;br /&gt;
&lt;br /&gt;
== Defensive Attributes ==&lt;br /&gt;
The &#039;&#039;Primary Offensive Attributes&#039;&#039; are opposed by &#039;&#039;Defensive Attributes&#039;&#039; (Weapon Skill, Willpower, Initiative) in the calculation of the base defense chance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base Defense Chance = Defender Defensive Stat / Attacker Offensive Stat * 7.5 %&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The base defense chance is negligible under most circimstances as the &#039;&#039;Attacker Offensive Stat&#039;&#039; is much larger than the &#039;&#039;Defender Defensive Stat&#039;&#039;. An exception are some pure healer classes that use offensive abilities such as Archmage and Shamans. The Figure shows the Base Defense Chance as a function of the &#039;&#039;Defenders Defensive Stat&#039;&#039; for three attackers with 200, 700 and 1050 &#039;&#039;Offensive Stat&#039;&#039;. Most dedicated damage classes have offensive stats in the region of 1000. Defensive Stats rarely exceed 600 or 700 in case of Weapon Skill and Willpower. Thus resulting in Base Defensive Chances below 5 %.&lt;br /&gt;
&lt;br /&gt;
[[File:Base Defense Chance as a function of Defender Defense Attribute.png|border|center|frameless|700x700px]]&lt;br /&gt;
&lt;br /&gt;
== Initiative and Chance To Be Critically Hit ==&lt;br /&gt;
Initiative is a defensive stat that opposes physical ranged attacks (Ballistic Skill) and as a secondary effect defines the characters base chance to be critically by enemies. It is calculated by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base Chance To Be Critically Hit = (7.5 * Attacker Level + 50) /(Defender Initiative + 35) * 10 %&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
therefore a level 40 character has a 100 % chance to be critically hit at 0 Initiative. This is a theoretical value as the strongest Initiative debuff is currently at 120 and the lowest Initiative Base Value is 123.&lt;br /&gt;
&lt;br /&gt;
Due to the strong non-linearity of the function there are very steep diminishing returns beyond 300 Initiative. &lt;br /&gt;
[[File:InitiativeScaling.png|center|frameless|700x700px]]&lt;br /&gt;
If one considers to reduce their chance to be critically hit by investing renown points into Initiative or Futile Strikes: There are almost no secenarios in which points spent on Initiative is more valueable than points in Futile Strikes.&lt;/div&gt;</summary>
		<author><name>Cimba</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:InitiativeScaling.png&amp;diff=16175</id>
		<title>File:InitiativeScaling.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:InitiativeScaling.png&amp;diff=16175"/>
		<updated>2021-01-26T21:22:57Z</updated>

		<summary type="html">&lt;p&gt;Cimba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chance to Be Critically Hit as a function of Initiative&lt;/div&gt;</summary>
		<author><name>Cimba</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Stats&amp;diff=16174</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Stats&amp;diff=16174"/>
		<updated>2021-01-26T21:04:40Z</updated>

		<summary type="html">&lt;p&gt;Cimba: /* Offensive Attributes */ Added Defensive Attributes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Base Attributes ==&lt;br /&gt;
Each character posses eight &#039;&#039;Base Attributes&#039;&#039; that increase to various degrees with each level up until level 40. The following Table lists the &#039;&#039;Base Attributes&#039;&#039; at level 40. It can be seen that &#039;&#039;Base Attributes&#039;&#039; are not equally distributed across archtypes or even classes. Each &#039;&#039;Base Attribute&#039;&#039; has multiple functions in the combat mechanics of Return of Reckoning, with the exception of Thoughness and Wounds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
| ||&#039;&#039;&#039;Strength&#039;&#039;&#039;||&#039;&#039;&#039;Ballistic Skill&#039;&#039;&#039;||&#039;&#039;&#039;Intelligence&#039;&#039;&#039;||&#039;&#039;&#039;Thoughness&#039;&#039;&#039;||&#039;&#039;&#039;Weapon Skill&#039;&#039;&#039;||&#039;&#039;&#039;Initiative&#039;&#039;&#039;||&#039;&#039;&#039;Willpower&#039;&#039;&#039;||&#039;&#039;&#039;Wounds&#039;&#039;&#039;||||Sum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bright Wizard&#039;&#039;&#039;||99||74||221||148||123||172||197||391||||1425&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shadow Warrior&#039;&#039;&#039;||172||221||74||123||196||147||98||440||||1471&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Engineer&#039;&#039;&#039;||137||221||74||172||108||196||123||440||||1471&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slayer&#039;&#039;&#039;||221||96||72||172||197||148||123||518||||1547&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witch Hunter&#039;&#039;&#039;||172||123||74||142||226||196||118||518||||1569&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White Lion&#039;&#039;&#039;||196||74||98||147||221||172||123||518||||1549&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironbreaker&#039;&#039;&#039;||147||98||74||221||196||123||172||606||||1637&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Swordmaster&#039;&#039;&#039;||219||74||123||196||237||172||98||610||||1729&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Knight of the Blazing Sun&#039;&#039;&#039;||197||74||99||221||172||123||148||606||||1640&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warrior Priest&#039;&#039;&#039;||172||74||99||148||196||123||221||440||||1473&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rune Priest&#039;&#039;&#039;||98||74||226||172||120||147||222||391||||1450&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Archmage&#039;&#039;&#039;||98||74||196||147||123||172||221||391||||1422&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sorcercress&#039;&#039;&#039;||98||74||221||147||123||172||196||391||||1422&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Squig Herder&#039;&#039;&#039;||147||225||74||123||188||196||98||444||||1495&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magus&#039;&#039;&#039;||98||74||221||147||123||196||172||391||||1422&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Marauder&#039;&#039;&#039;||237||99||74||148||188||123||197||518||||1584&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Choppa&#039;&#039;&#039;||221||98||74||147||172||196||123||518||||1549&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witch Elf&#039;&#039;&#039;||172||74||98||137||196||221||147||518||||1563&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chosen&#039;&#039;&#039;||197||74||99||221||172||123||148||606||||1640&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Black Orc&#039;&#039;&#039;||172||98||74||221||196||123||147||606||||1637&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Black Guard&#039;&#039;&#039;||147||98||74||182||216||162||133||606||||1618&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Zealot&#039;&#039;&#039;||99||74||196||147||123||172||221||391||||1423&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Disciple of Khaine&#039;&#039;&#039;||172||74||98||147||196||123||221||440||||1471&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shaman&#039;&#039;&#039;||98||74||196||147||123||172||221||391||||1422&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Base Attribute Cap&#039;&#039;&#039;s ===&lt;br /&gt;
There are two caps to the &#039;&#039;Base Attributes&#039;&#039;: soft and hard.&lt;br /&gt;
&lt;br /&gt;
The soft cap is calculated by &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;soft cap = (level * 25) + 50&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
and equals 1050 for level 40 characters. Attribute gains beyond the soft cap are reduced by half. Meaning that you need to invest 2 attribute points to effectively gain 1 attribute points. For example if you want to increase an attribute from 1050 to 1100 you need to gain 100 attribute points.&lt;br /&gt;
&lt;br /&gt;
The hardcarp is calculated by&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;hard cap = (level * 50) + (level * 10 + 50)&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
and equals 1650 for level 40 characters. Attribute gains beyond the hard cap do not have any effect for player characters.&lt;br /&gt;
== Offensive Attributes ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Base Attributes&#039;&#039; contain three &#039;&#039;Primary Offensive Attributes&#039;&#039; (Strength, Intelligence, Ballistic Skill). &#039;&#039;Primary Offensive Attributes&#039;&#039; have two purposes&lt;br /&gt;
* Increase damage of associated abilites and auto attacks&lt;br /&gt;
* Decrease chance of the defender to defend (Parry, Disrupt, Dodge) against an attack&lt;br /&gt;
&lt;br /&gt;
The increase in damage can vary dramatically depending on the type of the ability. For direct damage abilities there is a rule of the thumb: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;Damage Increase = Offensive Attribute Increase / 5 * Cast Time&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For instant abilities the &#039;&#039;&amp;lt;code&amp;gt;Cast Time&amp;lt;/code&amp;gt;&#039;&#039; is often 1.5&lt;br /&gt;
&lt;br /&gt;
== Defensive Attributes ==&lt;br /&gt;
The &#039;&#039;Primary Offensive Attributes&#039;&#039; are opposed by &#039;&#039;Defensive Attributes&#039;&#039; (Weapon Skill, Willpower, Initiative) in the calculation of the base defense chance:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base Defense Chance = Defender Defensive Stat / Attacker Offensive Stat * 7.5 %&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The base defense chance is negligible under most circimstances as the &#039;&#039;Attacker Offensive Stat&#039;&#039; is much larger than the &#039;&#039;Defender Defensive Stat&#039;&#039;. An exception are some pure healer classes that use offensive abilities such as Archmage and Shamans. The Figure shows the Base Defense Chance as a function of the &#039;&#039;Defenders Defensive Stat&#039;&#039; for three attackers with 200, 700 and 1050 &#039;&#039;Offensive Stat&#039;&#039;. Most dedicated damage classes have offensive stats in the region of 1000. Defensive Stats rarely exceed 600 or 700 in case of Weapon Skill and Willpower. Thus resulting in Base Defensive Chances below 5 %.&lt;br /&gt;
&lt;br /&gt;
[[File:Base Defense Chance as a function of Defender Defense Attribute.png|border|center|frameless|700x700px]]&lt;/div&gt;</summary>
		<author><name>Cimba</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=File:Base_Defense_Chance_as_a_function_of_Defender_Defense_Attribute.png&amp;diff=16173</id>
		<title>File:Base Defense Chance as a function of Defender Defense Attribute.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=File:Base_Defense_Chance_as_a_function_of_Defender_Defense_Attribute.png&amp;diff=16173"/>
		<updated>2021-01-26T20:47:49Z</updated>

		<summary type="html">&lt;p&gt;Cimba: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Base Defense Chance as a function of Defender Defense Attribute for three different Attacker Offensive Stats&lt;/div&gt;</summary>
		<author><name>Cimba</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Stats&amp;diff=16172</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Stats&amp;diff=16172"/>
		<updated>2021-01-26T17:58:36Z</updated>

		<summary type="html">&lt;p&gt;Cimba: /* Base Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Base Attributes ==&lt;br /&gt;
Each character posses eight &#039;&#039;Base Attributes&#039;&#039; that increase to various degrees with each level up until level 40. The following Table lists the &#039;&#039;Base Attributes&#039;&#039; at level 40. It can be seen that &#039;&#039;Base Attributes&#039;&#039; are not equally distributed across archtypes or even classes. Each &#039;&#039;Base Attribute&#039;&#039; has multiple functions in the combat mechanics of Return of Reckoning, with the exception of Thoughness and Wounds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
| ||&#039;&#039;&#039;Strength&#039;&#039;&#039;||&#039;&#039;&#039;Ballistic Skill&#039;&#039;&#039;||&#039;&#039;&#039;Intelligence&#039;&#039;&#039;||&#039;&#039;&#039;Thoughness&#039;&#039;&#039;||&#039;&#039;&#039;Weapon Skill&#039;&#039;&#039;||&#039;&#039;&#039;Initiative&#039;&#039;&#039;||&#039;&#039;&#039;Willpower&#039;&#039;&#039;||&#039;&#039;&#039;Wounds&#039;&#039;&#039;||||Sum&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bright Wizard&#039;&#039;&#039;||99||74||221||148||123||172||197||391||||1425&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shadow Warrior&#039;&#039;&#039;||172||221||74||123||196||147||98||440||||1471&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Engineer&#039;&#039;&#039;||137||221||74||172||108||196||123||440||||1471&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slayer&#039;&#039;&#039;||221||96||72||172||197||148||123||518||||1547&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witch Hunter&#039;&#039;&#039;||172||123||74||142||226||196||118||518||||1569&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;White Lion&#039;&#039;&#039;||196||74||98||147||221||172||123||518||||1549&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ironbreaker&#039;&#039;&#039;||147||98||74||221||196||123||172||606||||1637&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Swordmaster&#039;&#039;&#039;||219||74||123||196||237||172||98||610||||1729&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Knight of the Blazing Sun&#039;&#039;&#039;||197||74||99||221||172||123||148||606||||1640&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Warrior Priest&#039;&#039;&#039;||172||74||99||148||196||123||221||440||||1473&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rune Priest&#039;&#039;&#039;||98||74||226||172||120||147||222||391||||1450&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Archmage&#039;&#039;&#039;||98||74||196||147||123||172||221||391||||1422&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sorcercress&#039;&#039;&#039;||98||74||221||147||123||172||196||391||||1422&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Squig Herder&#039;&#039;&#039;||147||225||74||123||188||196||98||444||||1495&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magus&#039;&#039;&#039;||98||74||221||147||123||196||172||391||||1422&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Marauder&#039;&#039;&#039;||237||99||74||148||188||123||197||518||||1584&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Choppa&#039;&#039;&#039;||221||98||74||147||172||196||123||518||||1549&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Witch Elf&#039;&#039;&#039;||172||74||98||137||196||221||147||518||||1563&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Chosen&#039;&#039;&#039;||197||74||99||221||172||123||148||606||||1640&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Black Orc&#039;&#039;&#039;||172||98||74||221||196||123||147||606||||1637&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Black Guard&#039;&#039;&#039;||147||98||74||182||216||162||133||606||||1618&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Zealot&#039;&#039;&#039;||99||74||196||147||123||172||221||391||||1423&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Disciple of Khaine&#039;&#039;&#039;||172||74||98||147||196||123||221||440||||1471&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shaman&#039;&#039;&#039;||98||74||196||147||123||172||221||391||||1422&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Base Attribute Cap&#039;&#039;&#039;s ===&lt;br /&gt;
There are two caps to the &#039;&#039;Base Attributes&#039;&#039;: soft and hard.&lt;br /&gt;
&lt;br /&gt;
The soft cap is calculated by &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;soft cap = (level * 25) + 50&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
and equals 1050 for level 40 characters. Attribute gains beyond the soft cap are reduced by half. Meaning that you need to invest 2 attribute points to effectively gain 1 attribute points. For example if you want to increase an attribute from 1050 to 1100 you need to gain 100 attribute points.&lt;br /&gt;
&lt;br /&gt;
The hardcarp is calculated by&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;hard cap = (level * 50) + (level * 10 + 50)&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
and equals 1650 for level 40 characters. Attribute gains beyond the hard cap do not have any effect for player characters.&lt;br /&gt;
== Offensive Attributes ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Base Attributes&#039;&#039; contain three &#039;&#039;Primary Offensive Attributes&#039;&#039; (Strength, Intelligence, Ballistic Skill). &#039;&#039;Primary Offensive Attributes&#039;&#039; have two purposes&lt;br /&gt;
* Increase damage of associated abilites and auto attacks&lt;br /&gt;
* Decrease chance of the defender to defend (Parry, Disrupt, Dodge) against an attack&lt;br /&gt;
&lt;br /&gt;
The increase in damage can vary dramatically depending on the type of the ability. For direct damage abilities there is a rule of the thumb: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;code&amp;gt;Damage Increase = Offensive Attribute Increase / 5 * Cast Time&amp;lt;/code&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For instant abilities the &#039;&#039;&amp;lt;code&amp;gt;Cast Time&amp;lt;/code&amp;gt;&#039;&#039; is often 1.5&lt;br /&gt;
&lt;br /&gt;
The chance to avoid an attack is calculated by&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;Base Defense Chance = Defender Defensive Stat / Attacker Offensive Stat * 7.5 %&amp;lt;/code&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cimba</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=Stats&amp;diff=16171</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=Stats&amp;diff=16171"/>
		<updated>2021-01-26T17:36:24Z</updated>

		<summary type="html">&lt;p&gt;Cimba: Created page with &amp;quot; ==  Base Attributes ==  Each character posses eight &amp;#039;&amp;#039;Base Attributes&amp;#039;&amp;#039; that increase to various degrees with each level up until level 40. The following Table lists the &amp;#039;&amp;#039;Ba...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==  Base Attributes ==&lt;br /&gt;
&lt;br /&gt;
Each character posses eight &#039;&#039;Base Attributes&#039;&#039; that increase to various degrees with each level up until level 40. The following Table lists the &#039;&#039;Base Attributes&#039;&#039; at level 40. It can be seen that &#039;&#039;Base Attributes&#039;&#039; are not equally distributed across archtypes or even classes. Each &#039;&#039;Base Attribute&#039;&#039; has multiple functions in the combat mechanics of Return of Reckoning, with the exception of Thoughness and Wounds.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin: auto;&amp;quot;&lt;br /&gt;
| ||Strength||Ballistic Skill||Intelligence||Thoughness||Weapon Skill||Initiative||Willpower||Wounds||||Sum&lt;br /&gt;
|-&lt;br /&gt;
| Bright Wizard||99||74||221||148||123||172||197||391||||1425&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Warrior||172||221||74||123||196||147||98||440||||1471&lt;br /&gt;
|-&lt;br /&gt;
| Engineer||137||221||74||172||108||196||123||440||||1471&lt;br /&gt;
|-&lt;br /&gt;
| Slayer||221||96||72||172||197||148||123||518||||1547&lt;br /&gt;
|-&lt;br /&gt;
| Witch Hunter||172||123||74||142||226||196||118||518||||1569&lt;br /&gt;
|-&lt;br /&gt;
| White Lion||196||74||98||147||221||172||123||518||||1549&lt;br /&gt;
|-&lt;br /&gt;
| Ironbreaker||147||98||74||221||196||123||172||606||||1637&lt;br /&gt;
|-&lt;br /&gt;
| Swordmaster||219||74||123||196||237||172||98||610||||1729&lt;br /&gt;
|-&lt;br /&gt;
| Knight of the Blazing Sun||197||74||99||221||172||123||148||606||||1640&lt;br /&gt;
|-&lt;br /&gt;
| Warrior Priest||172||74||99||148||196||123||221||440||||1473&lt;br /&gt;
|-&lt;br /&gt;
| Rune Priest||98||74||226||172||120||147||222||391||||1450&lt;br /&gt;
|-&lt;br /&gt;
| Archmage||98||74||196||147||123||172||221||391||||1422&lt;br /&gt;
|-&lt;br /&gt;
| ||||||||||||||||||||&lt;br /&gt;
|-&lt;br /&gt;
| Sorcercress||98||74||221||147||123||172||196||391||||1422&lt;br /&gt;
|-&lt;br /&gt;
| Squig Herder||147||225||74||123||188||196||98||444||||1495&lt;br /&gt;
|-&lt;br /&gt;
| Magus||98||74||221||147||123||196||172||391||||1422&lt;br /&gt;
|-&lt;br /&gt;
| Marauder||237||99||74||148||188||123||197||518||||1584&lt;br /&gt;
|-&lt;br /&gt;
| Choppa||221||98||74||147||172||196||123||518||||1549&lt;br /&gt;
|-&lt;br /&gt;
| Witch Elf||172||74||98||137||196||221||147||518||||1563&lt;br /&gt;
|-&lt;br /&gt;
| Chosen||197||74||99||221||172||123||148||606||||1640&lt;br /&gt;
|-&lt;br /&gt;
| Black Orc||172||98||74||221||196||123||147||606||||1637&lt;br /&gt;
|-&lt;br /&gt;
| Black Guard||147||98||74||182||216||162||133||606||||1618&lt;br /&gt;
|-&lt;br /&gt;
| Zealot||99||74||196||147||123||172||221||391||||1423&lt;br /&gt;
|-&lt;br /&gt;
| Disciple of Khaine||172||74||98||147||196||123||221||440||||1471&lt;br /&gt;
|-&lt;br /&gt;
| Shaman||98||74||196||147||123||172||221||391||||1422&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Attributes Cap&#039;&#039;&#039;&lt;br /&gt;
There are two caps to the &#039;&#039;Base Attributes&#039;&#039;: soft and hard.&lt;br /&gt;
&lt;br /&gt;
The soft cap is calculated by &lt;br /&gt;
&#039;&#039;soft cap = (level * 25) + 50&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
and equals 1050 for level 40 characters. Attribute gains beyond the soft cap are reduced by half. Meaning that you need to invest 2 attribute points to effectively gain 1 attribute points. For example if you want to increase an attribute from 1050 to 1100 you need to gain 100 attribute points.&lt;br /&gt;
&lt;br /&gt;
The hardcarp is calculated by&lt;br /&gt;
&#039;&#039;hard cap = (level * 50) + (level * 10 + 50)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
and equals 1650 for level 40 characters. Attribute gains beyond the hard cap do not have any effect for player characters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Offensive Attributes ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Base Attributes&#039;&#039; contain three &#039;&#039;Primary Offensive Attributes&#039;&#039; (Strength, Intelligence, Ballistic Skill). &#039;&#039;Primary Offensive Attributes&#039;&#039; have two purposes&lt;br /&gt;
* Increase damage of associated abilites and auto attacks&lt;br /&gt;
* Decrease chance of the defender to avoid (Parry, Disrupt, Dodge) an attack&lt;br /&gt;
&lt;br /&gt;
The increase in damage can vary dramatically depending on the type of the abilities. For direct damage abilities there is a rule of the thumb: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Damage Increase = Offensive Attribute Increase / 5 * Cast Time&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For instant abilities the &#039;&#039;Cast Time&#039;&#039; is often 1.5&lt;/div&gt;</summary>
		<author><name>Cimba</name></author>
	</entry>
	<entry>
		<id>https://wiki.returnofreckoning.com/index.php?title=High_Elf,_Archmage&amp;diff=15963</id>
		<title>High Elf, Archmage</title>
		<link rel="alternate" type="text/html" href="https://wiki.returnofreckoning.com/index.php?title=High_Elf,_Archmage&amp;diff=15963"/>
		<updated>2021-01-07T19:18:27Z</updated>

		<summary type="html">&lt;p&gt;Cimba: /* Class Changes */ Deleted some class changes that were reverted and are no longer live.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;It is little wonder that the greatest reliquary of Elven magical knowledge also serves to warehouse the finest works of art and literature the world has ever seen. The White Tower of Saphery is not to be mistaken for a simple museum, for it serves as a place of higher learning for the most scholarly of pursuits. It is here that Elves deemed worthy to learn the ancient ways of magic are sent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tome Unlocks ==&lt;br /&gt;
[[File:Achmage.png|right|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== Destruction Only ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:90%;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Task&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Rewards&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Destruction Text&lt;br /&gt;
|- &lt;br /&gt;
| Encounter a High Elf Archmage&lt;br /&gt;
| XP: 84&lt;br /&gt;
| N/A&lt;br /&gt;
|- &lt;br /&gt;
| Kill 25 High Elf Archmagi&lt;br /&gt;
| XP: 204&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Victim]]&lt;br /&gt;
| [[Titles|Title]]: Hexed, XP: 336&lt;br /&gt;
| Be Defeated by a Archmage&lt;br /&gt;
|- &lt;br /&gt;
| Kill 100 High Elf Archmagi&lt;br /&gt;
| XP: 500&lt;br /&gt;
| N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Spoils of War]]&lt;br /&gt;
| [[Items (Rewards)|Pocket]]: &#039;&#039;{{#tip-img: /images/f/f5/Glowing_Rune.png|Glowing Rune}}&#039;&#039;, XP: 806&lt;br /&gt;
| Collect a Specific Item from a Vanquished Archmage&lt;br /&gt;
|-&lt;br /&gt;
| Kill 1,000 High Elf Archmagi&lt;br /&gt;
| [[Titles|Title]]: Theurge Breaker, XP: 1050&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Hidden Scroll|What do We Have Here?]]&lt;br /&gt;
| [[Items (Rewards)|Pocket]]: &#039;&#039;{{#tip-img: /images/4/48/Ruined_Book.png|Ruined Book}}&#039;&#039;, XP: 1476&lt;br /&gt;
| Learn about the Archmage by completing a specific task&lt;br /&gt;
|- &lt;br /&gt;
| Kill 10,000 High Elf Archmagi&lt;br /&gt;
| [[Titles|Title]]: The Spelleater, XP: 1716&lt;br /&gt;
| N/A&lt;br /&gt;
|- &lt;br /&gt;
| Drop the Top&lt;br /&gt;
| [[Items (Rewards)|Trophy]]: &#039;&#039;{{#tip-img: /images/3/31/Golden_High_Elf_Eliminator%2C_One_Pip.png|Golden High Elf Eliminator, One Pip}}&#039;&#039;, XP: 1800&lt;br /&gt;
| Defeat the Current Highest Ranking Archmage Player&lt;br /&gt;
|-&lt;br /&gt;
|Kill 100,000 High Elf Archmagi&lt;br /&gt;
|[[Items (Rewards)|Trophy]]: &#039;&#039;{{#tip-img: /images/4/42/Golden_High_Elf_Eliminator%2C_Two_Pips.png|Golden High Elf Eliminator, Two Pips}}&#039;&#039;, XP: 1974&lt;br /&gt;
|N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Order Only ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size:90%;text-align:center;&amp;quot;&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Task&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Rewards&lt;br /&gt;
! width=&amp;quot;25%&amp;quot; | Order Text&lt;br /&gt;
|- &lt;br /&gt;
|[[Hidden Scroll|What do We Have Here?]]&lt;br /&gt;
| [[Items (Rewards)|Pocket]]: &#039;&#039;{{#tip-img: /images/4/48/Ruined_Book.png|Ruined Book}}&#039;&#039;, XP: 1476&lt;br /&gt;
| Learn about the Archmage by completing a specific task&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Class Changes ==&lt;br /&gt;
* &amp;lt;i&amp;gt;Cleansing Flare&amp;lt;/i&amp;gt; (&amp;lt;b&amp;gt;Path of Asuryan&amp;lt;/b&amp;gt; 5pt ability) swapped with &amp;lt;i&amp;gt;Storm of Cronos&amp;lt;/i&amp;gt; (&amp;lt;b&amp;gt;Path of Vaul&amp;lt;/b&amp;gt; 5pt ability) ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&amp;amp;t=27914&amp;amp;sid=8370b60dcce22574a281ec5604acb91a#p316496 link])&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;i&amp;gt;Empowered Lores&amp;lt;/i&amp;gt; tactic now only builds an extra point when increasing mechanic points, not consuming them ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&amp;amp;t=27914&amp;amp;sid=8370b60dcce22574a281ec5604acb91a#p316496 link])&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;i&amp;gt;Dissipating Energies&amp;lt;/i&amp;gt; is now a 5s duration, 1s tick, 30s cooldown ability. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&amp;amp;t=27914&amp;amp;sid=8370b60dcce22574a281ec5604acb91a#p316496 link])&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Mechanic&amp;lt;/b&amp;gt;: Casting a damage spell with 1 healing point or a healing spell with 1 damage point will now result in having no mechanic points instead of 1 mechanic point of the opposite type to the one that was consumed; now additionally reduces the AP costs of cast time spells by 40%. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&amp;amp;t=27515#p311034 link])&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;i&amp;gt;Energy of Vaul&amp;lt;/i&amp;gt; functionally changed: at level 40, inflicts 359 Spirit damage on your target and 4 other enemies within 20 feet, healing your defensive target and all allies within 20 feet of them for 358 health per target hit plus 150% of the total damage you dealt. AP cost increased to 50 from 35, casts on the move if mechanic points are consumed. ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&amp;amp;t=27515#p311034 link])&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;i&amp;gt;Isha&#039;s Ward&amp;lt;/i&amp;gt; morale 1 duration reduced from 60s to 30s ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&amp;amp;t=26723#p302169 link])&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;i&amp;gt;Mistress of the Marsh&amp;lt;/i&amp;gt; radius extended to meet its visual effects ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&amp;amp;t=22927#p255791 link])&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;i&amp;gt;Healing Energy&amp;lt;/i&amp;gt; casts on the move. AP Cost reduced to 45 AP down from 55 AP&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;i&amp;gt;Drain Magic&amp;lt;/i&amp;gt; steals 20 Action Points per second, rather than 60 Action Points every 3s &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;i&amp;gt;Magical Infusion&amp;lt;/i&amp;gt; increases the value of heals received by the target by 25% ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&amp;amp;t=17985&amp;amp;p=195176&amp;amp;hilit=magical+infusion#p195176 link])&lt;br /&gt;
&lt;br /&gt;
* Resurrection Illness now applies a 25% stat debuff, down from 50%, still excluding wounds ([https://www.returnofreckoning.com/forum/viewtopic.php?f=42&amp;amp;t=23036#p257102 link])&lt;/div&gt;</summary>
		<author><name>Cimba</name></author>
	</entry>
</feed>